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NPC Generator

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Advanced [show]


Sannl Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her auburn hair has been sun bleached extensively. She has a dull look in her brown eyes.

Personality: Sannl is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is skeptical of what others tell her and is slow to trust.

History: She was born a particularly ugly child, much to the horror of her parents. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Extrovert. Flaws: Shy, Ugly. Bonds: Poor. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Sannl Hammerstone, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 13 (+1)4 (-3)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 260 gp. Coral (70 gp). 1 Breastplate.


Social Check DCs


Sarai Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a fine chain shirt which she covers with white colored cloaks and clothing. Her hair is black and curly. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She receives visions of the future at random moments

History: Sarai was born in the east. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She inherited the family business which she has now maintained for 4 years.

Motivation: Balancing her hectic life and new Servant responsibilities is difficult.

Ideals: Gifted, Persistence. Bonds: Attractive, Job, Immigrant. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Sarai Fastfoot, Female Halfling Adept 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills History +4, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 7000 sp. Deep blue spinel (400 gp). Pink pearl (150 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Forcas Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Tanner does. His purple hair is unkempt and raggedy. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Forcas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 7 years old his parents immigrated from the east. Like his father and his sister before him, after school he went straight into learning to become a Tanner. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.

Flaws: Ugly, Hedonist. Bonds: Job, Poor, Immigrant. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Forcas Ennui, Male Tiefling Ranger 8
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Hematite (8 gp). Red spinel (120 gp). Tiger eye turquoise (8 gp). Red spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Dudley, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a grey tunic with green highlights, and long brown pants that bunch up around her shoes. Her golden hair is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She loves telling others what to do and how they should feel about things. She is afraid of women and trembles around them

History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her sister's freedom.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and doesn't want to be a marshal and was forced into it by her family

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Poor, Family, Enemies. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Margery Dudley, Female Human Adept 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)16 (+3) 12 (+1)16 (+3)
Skills Athletics +4, History +5
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp.


Social Check DCs


Igden Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue wide-brimmed hat and blue clothes. His long auburn hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has a crush on the local Unemployed; and to settle down with his crush

Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Nature, Rich, Has a crush. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Igden Wildwander, Male Gnome Paladin 5
Small (3'6") Gnome, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Purban Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep red leather and dull black iron scale mail, he is not a threatening figure. His black hair is long and unkept. He has several tiny jet earrings on each ear.

Personality: Purban speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer, Military. Occupation: Bellfounder

Voice: Whispers

Attributes [hide]

Purban Wildheart, Male Halfling Fighter 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Azurite (12 gp). 1 Minor magic item.


Social Check DCs


Adam Branson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His blue eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich northern family. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Gnomish compassion; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Ugly, Fearful, Racist. Bonds: Rich. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Adam Branson, Male Human Expert 2
Medium (6'2") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 8 (-1)8 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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