Oriel Huxley, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear flannel. Her blonde hair is cut short. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is mildly Human supremacist, though she does not identify as such. She misses her home and complains about the freezing weather, even in summer.
History: She is the product a well kept family trust fund and as such has never really known need. Oriel was born on a far northern desert where she grew up under the tutelage of her mother, an expert Sailor. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has money and likes to spend it; and human compassion
Flaws: Racist, Insane. Bonds: Attractive, Immigrant, Rich. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 80 gp.
Adran Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many blue ritualistic tattoos. He wears a violet vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his violet boots flare out at the collars. He has a small bristly mustache and wavy silver hair. His blue eyes peer out from beneath his small violet hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Adran grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hasn't been sleeping well lately.
Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Depressed, Insomniac, Fearful. Bonds: Adventurer. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 84 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Aquan, Draconic
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: Deep blue spinel (1400 gp). Zircon (80 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, violet cloak. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.
History: Roland was raised in a hard working conservative environment. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Banker like his mother before him.
Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 60 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 1000 gp. Blue quartz (15 gp). Aquamarine (800 gp). Lapis lazuli (15 gp). Black pearl (800 gp). Golden yellow topaz (800 gp). White pearl (60 gp). Moss agate (15 gp). Tiger eye turquoise (15 gp). 1 Medium magic item.
Nithther Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy black suit. He is bristling with hidden weapons, mostly nunchakus and scimitars. He sports a flattop crest cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Mortician, who enjoyed hunting, Nithther was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of orcs; and someone believes him a fraud
Ideals: Logical, Gifted. Bonds: Attractive, Criminal record, Enemies, Nature. Occupation: Scribe
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 900 gp.
Baradad Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and carries glaives. He wears a feathered hat to cover his moderate length rusty crest. His face is covered beneath a completely black helmet.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He believes the world needs to unite to get rid of drow once and for all.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Crown-heir, but he was a colossal failure. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: Just what you see.
Pallabar Turen, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His auburn hair is unkempt and raggedy. His blue unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the north his family was never financially stable. Cursed with a spirit at a very young age, Pallabar has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, In love. Occupation: Sellsword
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. 1 Masterwork Uncommon Weapon.
Gale Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears rags and sports a simple walking cane. Her fur is orange and curly. She tend to wears goggles to shield her eyes.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She has a small toy that she constantly fidgets with.
History: Gale hails from a village terrorized by orcs. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gale took refuge in the large cave and found the beat up shortspear and armor she uses now. She's since become an addict/alcoholic.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Poor, Enemies, Nature. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 15
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 17 (+3) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1100 gp. Aquamarine (1300 gp). Chalcedony (70 gp). Alexandrite (1300 gp). Black pearl (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!