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NPC Generator

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Advanced [show]


Roland Hampton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears grey painted combat armor at almost all times. His moppish auburn hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Roland embodies much of what other species detest in the Humans. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Dyer, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Roland Hampton, Male Human Commoner 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 11 (+0)6 (-2)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Trag Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears many layers of old clothing at all times. His tied-back hair is brown. His ears are large.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the west. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Disciplined, Fighting. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Trag Wakefield, Male Half-Orc Druid 11
Medium (5'3") Half-Orc, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443210

Possessions: 1000 gp. White opal (1100 gp). Moonstone (50 gp). Sard (50 gp). Pink pearl (100 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Reed, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. He has shaved his head bald. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a crush on the local Mason; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Disease, Impulsive. Bonds: Criminal record, Has a crush. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Jocelyn Reed, Male Human Fighter 11
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 77 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)8 (-1) 13 (+1)6 (-2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Purban Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of ceremonial daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Purban fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Sensitive, Fearful. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Purban Jamjar, Male Halfling Druid 3
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)18 (+4) 13 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Elven, Auran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 900 sp. Iolite (80 gp). Moss agate (7 gp). Brown-green garnet (50 gp).


Social Check DCs


Dee Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears many layers of old clothing at all times. Her chestnut hair is cut short. Her eyes are brown.

Personality: She is almost excessively polite to everyone, even when angry. She misses her home and complains about the freezing weather, even in summer.

History: She was born several months after her mother was called into army service. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Military, Criminal record. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Dee Glenfellow, Female Halfling Bard 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)18 (+4) 12 (+1)11 (+0)
Skills Intimidation +2, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Celestial, Terran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 30 gp. Jade (160 gp). 1 Masterwork Common Melee.


Social Check DCs


Ar-Karo Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is red and curly. His fierce gray eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.

History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and nothing but the best is good enough for him

Ideals: Joker, Gifted, Persistence. Bonds: Rich, Mentor. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Ar-Karo Carlton, Male Half-Orc Warrior 13
Medium (5'1") Half-Orc, Lawful Evil (CR 13)
Armor Class 14
Hit Points 88 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills History +5, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +9 / 4d4+5, Ranged +8 / 4d4+4, Grapple +5

Possessions: 1000 gp. Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (170 gp). Silver comb with moonstones (400 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Large well-done wool tapestry (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). A necklace of small pink pearls (2000 gp). A small bag of saffron. (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dûsh Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black coat over a blue low-cut shirt, and a top hat upon his head. He has brown hair. His green eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. Dûsh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dûsh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he feels threatened by others

Flaws: Shy, Disease, Fearful. Bonds: Job, Criminal record. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Dûsh Conway, Male Half-Orc Bard 7
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)8 (-1) 10 (+0)8 (-1)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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