Qualen Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, constantly wearing a blue suit, grey shirt, and blue tie. He is an epitome of beauty. He wears his red hair down. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered painting. He then took over the family business and is one of the better Merchant for hire.
Motivation: Wants a kiss; and he's attracted to the pc
Ideals: Artistic. Bonds: Attractive, Job, Military, Has a crush. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 14)
Armor Class 11
Hit Points 111 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +6
Possessions: 500 pp. Embroidered and bejeweled glove (3000 gp). Gold and topaz bottle stopper cork (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Medium magic item.
Fragrant Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she dresses well, typically a more casual-formal manner. Her fur is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a Herbalist first and foremost. She believes firmly that knowledge should be universal. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful necromancer made her what she is. She worked as a nervous Herbalist and found it very stressful. She tends to her Herbalist job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 108 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 600 gp. Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arumawann Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things
Ideals: Fighting, Athletic. Flaws: Insane, Mundane, Racist. Bonds: Attractive. Occupation: Soapmaker
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 47 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Cecily Palomarez, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'11" and is generally well dressed albeit a few years behind the times. Her right leg appears badly burned and disfigured. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in the north. A few years later when the east was not economically sound they moved to her current location. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Shy, Secretive. Bonds: Attractive, Immigrant. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Thieves’ tools.
Mishann Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a green and black handkerchief worn on her right side. She carries with her a set of rapiers on her belt, each one with a opal on the hilt. Her blue crest is greasy and uncared for. Her red eyes peer out from beneath her small green hat.
Personality: Always inclined to offer people food she seems plenty friendly. She also hits on women, regardless of circumstances.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Has a crush, Rich. Occupation: Glassblower
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
Ûggû Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man likes to wear ponchos typically of a light black in addition to tight pants. His clothes are grease stained in places. His long silver hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ûggû was born on a far eastern island where he grew up under the tutelage of his father, an expert Merchant. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and to reunite with his absent father
Ideals: Passionate. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant, Family. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1700 sp. Black opal (400 gp). Azurite (13 gp). Chrysoprase (20 gp). 1 Hourglass.
Guy Byron, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears professional attire. He keeps his red hair in a flapper bob. His amber eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a xeno-phobe, disliking non-Humans.
History: Guy hails from a village terrorized by orcs. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by orcs. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Racist, Fearful. Bonds: Attractive, Enemies. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Brown-green garnet (100 gp).
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