Howard Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is silver and curly. His eyes are likewise green.
Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He was granted druidic powers by his dying brother.
Motivation: Someone believes him a fraud; and he is greedy
Ideals: Gifted. Bonds: Rich, Attractive, Adventurer, Enemies. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Star rose quartz (80 gp).
Emmeline Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has wavy chestnut hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of herself, she believes she is the best Cook born in the past three hundred years. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: The child of southern immigrants she idolized her father. She was an athlete and attended two major summer competitions. She never won. She struck the Cook job and began her own company from there.
Motivation: She has money and likes to spend it; and wants to open a new tavern
Ideals: Athletic. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Cook
Voice: Posh accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 15)
Armor Class 12
Hit Points 114 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 8000 gp.
Rathkran Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing the road beaten gear of a warrior. His gold crest is kept up in a ponytail inside a wide-brimmed hat. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Map Maker like his mother before him.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Addict, Secretive. Bonds: Rich, Job. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 7
Hit Points 33 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Aquan, Sylvan, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +0 / 3d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1200 gp. Chalcedony (60 gp). Aquamarine (600 gp). Violet garnet (600 gp). Rose (60 gp). Rhodochrosite (16 gp). Chalcedony (60 gp).
Skoth Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is braided into rings. His eyes are amber and he is always smoking a pipe.
Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.
History: Skoth was raised in a hard working conservative environment. His childhood dream was to be a Knight, but he was a colossal failure. He has drifted from career to career and currently works as a Mortician.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.
Ideals: Fighting, Athletic, Professionalism. Flaws: Shy. Bonds: Job. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 17)
Armor Class 12
Hit Points 122 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 5 (-3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
Possessions: 9000 gp. Violet garnet (1100 gp). Rhodochrosite (8 gp). Aquamarine (1100 gp). Coral (90 gp). Golden yellow topaz (1100 gp). Rose (30 gp). Hematite (8 gp). Blue star sapphire (1300 gp). Obsidian (8 gp). Emerald (1300 gp). Fire opal (1300 gp). Black pearl (1100 gp). Azurite (8 gp). Lapis lazuli (8 gp). Carnelian (30 gp). Malachite (8 gp). Freshwater pearl (8 gp). Eye agate (8 gp). Red garnet (90 gp). Deep blue spinel (1100 gp). Star rose quartz (30 gp). Iolite (30 gp). Amber (90 gp). Brown-green garnet (90 gp). Fire opal (1300 gp). Chalcedony (30 gp). Black pearl (1100 gp). Black pearl (1100 gp). Chalcedony (30 gp). Obsidian (8 gp). Coral (90 gp).
Patrick Browning, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair, while still mostly silver, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the north to a Courier, Patrick learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Courier.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 500 sp. 1 Breastplate.
Willow Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries with her a set of lances on her belt, each one with a aquamarine on the hilt. Her head has been shaved. Her eyes are likewise gray.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a bit of a xeno-phobe, disliking non-Halflings.
History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Willow fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Joker. Flaws: Ugly, Insane. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 0 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp.
Vonbin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this northern man wears a brown small hat and brown clothes. His brown hair and beard is wavy and long. His blue eyes peer out from beneath his small brown hat.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His job bores him to no end. He has decided to make it more interesting.
History: The child of a Barkeep, who enjoyed hunting, Vonbin was taken on many hunting expeditions. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Optimist, Gifted. Bonds: Adventurer, Criminal record, Nature. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 32000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
