Zepar Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a wide-brimmed hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.
History: Zepar was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Philantrophist. Flaws: Selfish. Bonds: Attractive. Occupation: Cook
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 5000 sp. Black pearl (1600 gp). Tourmaline (50 gp). Black pearl (1600 gp). Moss agate (12 gp). Azurite (12 gp). Star ruby (500 gp). 1 Minor magic item.
Katherine Peyton, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she typically wears grey cloth garments or leather armor, and is pretty ugly. She wears her hair in dreadlocks. Her green eyes peer out from beneath her small grey hat.
Personality: She is fixated on the number 44. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has all her life been fascinated with singing.
History: She was born in the south. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption; and she has decided she is irredeemable
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Immigrant, Criminal record. Occupation: Mortician
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Elizabeth Palomarez, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Priest. She has a long brown ponytail with little hanging trinkets. Her violet eyes peer out from beneath her small brown hat.
Personality: She is overprotective of those who hire her services. Flattery will make her almost putty in your hands.
History: Elizabeth was raised in a hard working conservative environment. She has chosen to use the inheritance that was left to her frivolously. She inherited the family business which she has now maintained for 9 years.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Selfish. Bonds: Guardian, Job, Rich. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6
Possessions: 7000 sp. Deep blue spinel (900 gp). Eye agate (14 gp). Moonstone (50 gp). Rock crystal (50 gp).
Euphemia Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries with her a set of hand crossbows on her belt, each one with a topaz on the hilt. She has a very tight haircut. She has a tattooed face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born the only child of a wealthy merchant. As a young adult she joined a group advocating for an improvement in Halfling conditions. She has achieved small success as a Gardener.
Motivation: A strong sense of loyalty to Tabaxi people; and to prove her worth to the world
Ideals: Fighting, Entrepeneur. Flaws: Impulsive, Racist. Bonds: Job. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 8 Acid flasks.
Ahlyssa Benson, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear grey pants and tee shirts. Her golden hair is unkempt and raggedy. She has a tattooed face.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Ahlyssa was born in the south. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud; and revenge
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 120 gp. Deep green spinel (140 gp).
Oriax Heal, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has chestnut hair. He has black eyes and a black hat with a pastel feather.
Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the east to a Dilettante, Oriax learned a great deal about his father's area of expertise. His childhood dream was to be a Slave Trader, but he was a colossal failure. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Entrepeneur, Professionalism. Flaws: Forgetful. Bonds: Immigrant, Job. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Heavy wooden shield.
Vondal Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is long and blonde with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Vondal hails from a village terrorized by illithids. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in sai use. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is wracked by social anxiety; and many illithids want him driven away
Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Adventurer, Enemies. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1000 cp. Moonstone (70 gp). Zircon (70 gp). 1 Half-Plate.
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