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Advanced [show]


Flame Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His beige fur is long and unkept. His yellow eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Flame grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has dedicated himself to building a better world.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Flame Of World, Male Tabaxi Commoner 7
Medium (5'11") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)6 (-2) 11 (+0)11 (+0)
Skills Medicine +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flame Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel coat over a red low-cut shirt, and a feathered hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He wears a feathered hat to hide his balding. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the south to a Sailor, Flame learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He became a Sailor soon after.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Insomniac. Bonds: Family, Job, Adventurer. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Flame Wind, Male Tabaxi Druid 4
Medium (6'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)12 (+1) 10 (+0)19 (+4)
Skills Athletics +0, History +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs


Ella Reese, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has moderate length white hair. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is business-like. She takes instructions and follows them to the letter. She does not trust anyone and sleeps with one eye open.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Professionalism. Flaws: Insomniac, Disease. Bonds: Attractive, Rich. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Ella Reese, Female Gnome Wizard 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)11 (+0) 11 (+0)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 300 gp. Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Meena Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a lot of dark rich colors, with gold accents. Beneath her clothing is a huge mess of scar tissue. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She will rave to anyone who will listen. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: The child of western immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She moves from town to town, unable to find a place to settle.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Insane, Shy. Bonds: Attractive, Slave, Immigrant. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Meena Pingun, Female Gnome Druid 12
Small (3'4") Gnome, True Neutral (CR 12)
Armor Class 11
Hit Points 102 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 19 (+4)16 (+3) 7 (-2)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 8
Languages Common, Gnome, Goblin, Auran, Celestial
Attacks Melee +1 / 3d10-3, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Deep blue spinel (700 gp). Black opal (1200 gp). Obsidian (12 gp). Deep blue spinel (700 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pirithin TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His white hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: To prove his worth to the world.

Ideals: Disciplined, Gifted. Flaws: Ugly, Impulsive. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Pirithin TellPenny, Male Halfling Warrior 13
Small (3'0") Halfling, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 99 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 10 (+0)8 (-1)
Skills Medicine +4
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnome
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 pp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (1100 gp).


Social Check DCs


Lamlûg Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his warhammer ready. His golden hair is unkempt and raggedy. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Lamlûg was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Lamlûg Barclay, Male Half-Orc Wizard 2
Medium (5'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 11
Languages Common, Orc, Halfling, Terran
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 10000 cp.


Social Check DCs


Taklinn Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He wears a Stetson hat to cover his moderate length auburn hair. His eyes, though not visible through his cowl, are violet.

Personality: Taklinn is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Taklinn has worked very hard to control his curse. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Rich, Job. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Taklinn Burrowfound, Male Dwarf Ranger 12
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 90 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)10 (+0) 10 (+0)13 (+1)
Skills Arcana +4, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: Violet garnet (1300 gp). Coral (110 gp). Star ruby (1300 gp). Aquamarine (1300 gp). Malachite (11 gp). Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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