Vistra Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. Her hair is red and very short. She is very pretty but has cold, dead eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. When she's not drinking or sleeping the drinks off, she's doing music.
History: When she was but 4 years old her parents immigrated from the east. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Doesn't want to be a Sculptor and was forced into it by her family.
Ideals: Artistic. Bonds: Attractive, Family, Immigrant, Criminal record. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 20000 cp.
Zunn Everly, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Assassin. His blonde hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a assassin and was forced into it by his family
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Guardian, Adventurer, Family. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 7 (-2) | 15 (+2) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Orc, Elven, Ignan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +0
Possessions: 270 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Black velvet mask with numerous citrines (30 gp).
Cressel Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears black leather gloves, a black jacket, and tight pants and is in decent physical shape. His brown hair is slicked back into a classic pompadour. His gold eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 14 years.
Motivation: To find somewhere to settle down; and sabotage a competitor
Ideals: Joker. Flaws: Shy, Mundane. Bonds: Rich, Job. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Ilanis Aloro, Female Elf [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is long and black with streaks of golden, and is pulled back with small blue clips. Her eyes are violet.
Personality: She is witty, but her monotone delivery comes off as unnerving She is skeptical of what others tell her and is slow to trust.
History: Born to a pair of adventurers, Ilanis grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends.
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Barber
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Roywyn Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, she is an attractive figure. She wears light armors faded through time and improper care. Her hair is red and very short. Her violet eyes are passionate and lively.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Bonds: Attractive, Family, Criminal record. Occupation: Bowyer
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 60 pp.
Arannis Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light blue in addition to tight pants. He has moderate length golden hair. He has gleaming, smiling amber eyes.
Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He now mingles about in high society.
Motivation: Tiefling compassion; and expand his business
Flaws: Insane, Racist. Bonds: Rich, Immigrant, Job. Occupation: Weaver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: Just what you see.
Dalgal Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and tends to wear a large brown jacket. His skin is also unnaturally pale. He wears a top hat to cover his moderate length red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Dwarf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: Revenge; and meet up once more with his childhood friend
Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Courier
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 71 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 2100 gp. Jasper (70 gp). Fiery yellow corundum (900 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!