Dynamic Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fine chain shirt which he covers with brown colored cloaks and clothing. His long lavender fur is drawn into a two foot long braid. He has gleaming, smiling blue eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants revenge against illithids; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Laborer
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Tree Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a brown and tan handkerchief worn on his right side. His black fur is kept up in a ponytail inside a broad hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.
History: He was born to loving parents in a slum to the east. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A strong sense of loyalty to Half-Elven people; and half-elven compassion
Ideals: Persistence, Gifted. Flaws: Addict, Racist. Bonds: Poor. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Goblin, Druidic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 400 gp. Deep blue spinel (1000 gp).
Frouse Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His moppish black hair is in a traditional bowl cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Occupation: Farmer
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Just what you see.
Hubert Harrington, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He tends to wear a large grey jacket, marred by chocolates. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Fletcher, who enjoyed hunting, Hubert was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.
Motivation: He'd like to take his coworkers down a peg; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Shy, Addict. Bonds: Religious, Nature, Job. Occupation: Herbalist
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Resh Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He keeps his long blonde hair kept up in a rat tail. His green eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Disciplined. Flaws: Selfish. Bonds: Religious, Mentor. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp.
Vorka Allerton, Female Half-Orc [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She tends to wear a large white jacket. Her red hair is heavily combed to the left. She wears round tiny glasses practically rammed into her face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: The child of a Performer, who enjoyed hunting, Vorka was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Vorka took refuge in the ruined castle and found the beat up shield and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content.
Ideals: Opinionated. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 8)
Armor Class 7
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +0 / 2d10-3, Grapple +3
Possessions: 400 gp. Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Embroidered and bejeweled glove (3000 gp).
Drusilia Othronus, Female Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a colorful flower in her golden hair. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Drusilia was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Her spouse's relatives view her with great suspicion.
Flaws: Shy. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 104 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +5
Possessions: 900 pp. Sardonyx (50 gp). Jasper (50 gp). Rock crystal (50 gp). Black pearl (900 gp). Zircon (50 gp). Carnelian (50 gp). Alexandrite (900 gp). Alexandrite (900 gp). Sardonyx (50 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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