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NPC Generator

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Advanced [show]


Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He has no hair. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Bonds: Military. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)15 (+2) 13 (+1)9 (-1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Yurk Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With a patchy brown beard and wild brown hair. His green eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich southern family. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Yurk's homeland. Yurk decided to take the middle way and become a bodyguard. He has built up a small fortune and can afford his own way.

Motivation: To clean up the streets; and money/treasure

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Attractive, Immigrant, Guardian. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Yurk Springfield, Male Half-Orc Expert 3
Medium (5'6") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)8 (-1) 16 (+3)9 (-1)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 19000 cp. 1 Average lock.


Social Check DCs


Antinua Othronus, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears silk and lounges about seductively. Her hair is blonde and curly. She wears a mask on her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is obsessed with finding treasure.

History: She was always a brilliant, if unscrupulous mind. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with her old friends; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Antinua Othronus, Female Elf Monk 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)12 (+1) 7 (-2)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Harvest In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a pastel costume with the symbols of strength on his torso. His fur is orange and very short. He has several tiny topaz earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Money/treasure.

Ideals: Optimist. Bonds: Rich, Job, Religious, Enemies. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Harvest In the Morning, Male Tabaxi Bard 2
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 1700 sp.


Social Check DCs


Dreali Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has styled his blonde hair well, parting it to the right. His eyes are hazel and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 14 years.

Motivation: He has money and likes to spend it; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Rich, Job. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Dreali Xiloscient, Male Elf Cleric 2
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 12 (+1)18 (+4)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 250 gp. 1 Masterwork Common Melee.


Social Check DCs


Ermina Woodhouse, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her long brown hair kept up in a rat tail. She is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Ermina isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. Animals are drawn to her, and she is able to talk to them.

History: Ermina was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Impeccable, Gifted. Bonds: Poor, Attractive, Adventurer. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Ermina Woodhouse, Female Half-Elf Rogue 1
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Draconic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Gorga Landon, Female Half-Orc [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a white vest and prefers blue and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has slicked back red hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, she is a well trained Marshal. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a criminal king-pin and mafia family She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Marshal for hire.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Gorga Landon, Female Half-Orc Expert 7
Medium (5'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 14 (+2)5 (-3)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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