Fonkin Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears blue painted combat armor at almost all times. His black hair is slicked back into a classic pompadour. His blue eyes dart from person to person.
Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Fonkin was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying sister.
Motivation: He is wracked by social anxiety.
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Barrister
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Finellen Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman has the majority of her body covered in plate and is in decent physical shape. Her red hair is lengthy. She has a dull look in her amber eyes.
Personality: She snorts whenever she laughs or is feeling confident. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Finellen was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Priest hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Priest for the past few years.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with her childhood friend
Flaws: Greedy. Bonds: Adventurer, Poor, Job. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 240 gp. 1 Darkwood Shield.
Tomph Breeden, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has a long blonde ponytail with little hanging trinkets. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the east to a Cartwright, Tomph learned a great deal about her mother's area of expertise. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Many drow want her driven away; and she is unsatisfied with her job
Flaws: Addict. Bonds: Rich, Job, Criminal record, Enemies. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 81 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 400 pp. Citrine (60 gp). Smoky quartz (60 gp). Silver pearl (110 gp). Alexandrite (1100 gp). Blue quartz (6 gp). Smoky quartz (60 gp). Deep green spinel (110 gp). Blue quartz (6 gp).
Xanaphia Holimion, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 4'9". She wears rags and sports a simple walking cane, and her gloved hand is found clutching a axe. She has shaved her head bald. She wears a mask on her face.
Personality: Xanaphia is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is lazy and tries to find solutions quickly.
History: Xanaphia was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels threatened by others; and retire the richest woman in the north
Ideals: Extrovert, Entrepeneur. Flaws: Lazy, Fearful. Bonds: Poor, Religious. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 4 (-3) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +3
Possessions: 2700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Antinua Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Her hair is long and blonde with streaks of brown, and is pulled back with small blue clips. Her violet unseeing eyes seem to look past you.
Personality: Antinua wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Antinua was born the youngest of three triplets. Her necromantic abilities were realized during a raid on her village. She has set out to sabotage the competition.
Motivation: She has passion for adventuring and risk; and doesn't want to be a healer and was forced into it by her family
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Family, Job, Adventurer. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Celestial
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 3000 sp. Eye agate (15 gp). Azurite (15 gp). Eye agate (15 gp). Onyx (70 gp). Moss agate (15 gp).
Umpen Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this western man wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His white hair is styled in orderly dreadlocks. This brown eyed westerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.
History: When he was but 4 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has worked as a Body Guard like his mother before him.
Motivation: To be a Junk Dealer again; and he is unsatisfied with his job
Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Immigrant, Job. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 10000 cp. 1 Minor magic item.
Gilbert Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He sports violet clothing, slightly heavier than average wear. He wears his silver hair up. His ears are large.
Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family.
Flaws: Ugly, Insane. Bonds: Family, Slave. Occupation: Dilettante
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 122 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +4
Possessions: 1000 gp. Malachite (15 gp). Alexandrite (1400 gp).
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