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Advanced [show]


Sweet Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her fur is gray and very short. She has amber eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was a mechanic, and taught her how to fix just about anything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has a rivalry with the Church that dominates her actions; and money/treasure

Ideals: Persistence, Joker, Gifted. Bonds: Rich, Religious. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Sweet Of Spirit, Female Tabaxi Rogue 5
Medium (6'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Deception +5, Religion +6
Senses Passive Perception 13
Languages Common, Abyssal, Giant, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Bundrigo Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a red suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: When he was but 4 years old his parents immigrated from the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Navigator.

Motivation: He feels threatened by others; and sabotage a competitor

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Immigrant, Job. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Bundrigo Littlefoot, Male Halfling Cleric 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 17 (+3)9 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 200 sp.


Social Check DCs


Bethrynna Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears her blonde hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are blue.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Sold as a small child to a brothel owner, Bethrynna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. By chance she met her brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of her brother; and she is terrified, and will act out of fear

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Family, Mentor. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Bethrynna Mellerelel, Female Half-Elf Barbarian 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 64 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)12 (+1) 13 (+1)8 (-1)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Hupe Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is green, and he wears a heavy red leather apron most of the time. He has a moderate pudge and is not very fit. His black hair is drawn into a tight pony tail with a cross scrunchie. His amber eyes have a joyful gleam in them most of the time.

Personality: Hupe speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his mother. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear

Ideals: Impeccable, Fighting. Flaws: Fearful. Bonds: Job, Rich. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Hupe Hogcollar, Male Halfling Expert 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 16 (+3)10 (+0) 17 (+3)14 (+2)
Skills Performance +5, Stealth +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 800 gp. Black pearl (800 gp). Jade (120 gp).


Social Check DCs


Cressel Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green small hat and green clothes. He has styled his red hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Cressel Rescue, Male Tiefling Wizard 4
Medium (5'5") Tiefling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs


Gilbert Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow wide-brimmed hat and yellow clothes. His red hair is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Priest, Gilbert learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business; and sabotage a competitor

Ideals: Gifted, Persistence. Flaws: Addict, Impulsive. Bonds: Immigrant, Job. Occupation: Priest

Voice: German accent

Attributes [hide]

Gilbert Wasanthi, Male Half-Elf Warrior 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)18 (+4) 14 (+2)10 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Elven, Terran, Halfling, Abyssal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


John Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries crossbows. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He is content; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

John Harrington, Male Human Monk 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 10 pp.


Social Check DCs

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