Oren Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and wears long strands of ruby and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left hand appears badly burned and disfigured. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.
History: Oren was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and he is greedy
Ideals: Opinionated, Artistic. Bonds: Rich, Family. Occupation: Junk Dealer
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Abalaba Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She prefers to wear tan pants and tee shirts. She is an epitome of beauty. She has shaved her head bald. She wears a mask on her face.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She uses divination through singing.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her first spouse was a Hunter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Hunter they were divorced and she won custody of their son. She worked as a Fletcher, and she later adopted a second son.
Motivation: Marry her brother to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Ghaliver Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his blonde hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Further expansion of business; and to protect his home
Ideals: Athletic, Joker, Gifted. Bonds: Guardian, Adventurer, Job. Occupation: Barrister
Voice: Hollow voice
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2400 sp. 1 Superior lock.
Myria Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears many layers of old clothing at all times, and is pretty ugly. Her golden hair is heavily combed to the right. She has a tattooed face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born several months after her father was called into army service. At some point she was captured by brigands and was tortured. After several years of this she finally managed to escape. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Slave, Military, Enemies. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Ishte Doubt, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with wide-brimmed hat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now travels the world, in search of power and loot.
Motivation: Retire the richest woman in the east; and seeks redemption
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Poor. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Coral (120 gp). 2 Tanglefoot bags.
Kansif Tindall, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears white painted combat armor at almost all times. She keeps her long black hair kept up in a rat tail. Her violet unseeing eyes seem to look past you.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born several months after her father was called into army service. Cursed with unlife at a very young age, Kansif has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Justice. Flaws: Disease, Forgetful. Bonds: Military. Occupation: Banker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Half-Orc, True Neutral (CR 8)
Armor Class 10
Hit Points 59 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 700 gp. Rose (40 gp). Freshwater pearl (15 gp). Eye agate (15 gp). Chalcedony (40 gp). Deep blue spinel (300 gp). Violet garnet (300 gp).
Jane Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this woman wears a violet shirt with thin white vertical stripes and black pants. She wears her silver hair up in a very large beehive style do. Her eyes are a pleasant amber.
Personality: Jane is depressed about a lot of things. She tends to be a nihilist. Energy wise she seems alert and responsive.
History: She was born the only child of a wealthy merchant. Her first spouse was a Marshal, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants revenge against illithids; and marry her sister to traveling adventurers
Ideals: Professionalism, Entrepeneur. Flaws: Depressed. Bonds: Family, Enemies. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Malachite (5 gp). White pearl (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
