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NPC Generator

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Advanced [show]


Oppah Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is drawn into a tight pony tail with a rose scrunchie. Her brown eyes dart from person to person.

Personality: A skeptical and narcissistic woman, Oppah's first love is herself. Her second love is also herself. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She got into the Spy business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Spy. She inherited the family business which she has now maintained for 11 years.

Motivation: Further expansion of business; and revenge

Ideals: Athletic, Impeccable. Bonds: Poor, Enemies, Job. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Oppah Ironhide, Female Gnome Commoner 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)14 (+2) 13 (+1)7 (-2)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Ghâm Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He keeps his brown hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Ghâm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was always a brilliant, if unscrupulous mind. Through the years after Ghâm was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ghâm's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Family. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Ghâm Sharps, Male Half-Orc Wizard 2
Medium (6'8") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1100 sp.


Social Check DCs


Shax Wish, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a simple black robe with green stripes complete with hood. Her blue hair is smooth and relatively long. She is baby faced.

Personality: Eccentric and domineering, Shax will drive conversation. She receives visions of the future at random moments

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At some point she was captured by orcs and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by orcs. Shax was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: Wants to work out more often; and she wants revenge against orcs

Ideals: Athletic, Extrovert, Gifted. Bonds: Slave, Enemies. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Shax Wish, Female Tiefling Wizard 6
Medium (5'11") Tiefling, True Neutral (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 6000 sp. Moss agate (4 gp). Fire opal (1300 gp). Silver pearl (90 gp). Violet garnet (500 gp).


Social Check DCs


Lone Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a brown shirt with thin yellow vertical stripes and green pants, and is pretty ugly. Her cinnamon fur is knotted and matted. Her green eyes have a joyful gleam in them most of the time.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with unlife at a very young age, Lone has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and obtaining odd cultural halfling artifacts is her passion

Flaws: Ugly, Disease, Insomniac. Bonds: Enemies, Adventurer. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Lone Of Claws, Female Tabaxi Expert 6
Medium (4'8") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Sapphire pendant on gold chain (1000 gp). Solid gold idol (200 gp). 1 Minor magic item.


Social Check DCs


Astaro Wary, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. Her black hair is slicked back into a classic pompadour. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her tongue was cut out and she uses sign language. She also is a firm believer in the womanly ideal.

History: She is the product a well kept family trust fund and as such has never really known need. Her father was a mechanic, and taught her how to fix just about anything. She has built up a small fortune and can afford her own way.

Motivation: To prove her worth to the world; and she is greedy

Ideals: Persistence. Flaws: Addict, Disease, Impulsive. Bonds: Rich. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Astaro Wary, Female Tiefling Barbarian 2
Medium (4'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Hecat Patience, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. She wears a feathered hat to hide her balding. Her face is scarred and worn.

Personality: Eccentric and domineering, Hecat will drive conversation. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was a mechanic, and taught her how to fix just about anything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hecat fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove her worth to the world.

Ideals: Fighting, Extrovert, Persistence. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Hecat Patience, Female Tiefling Rogue 8
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5

Possessions: 600 gp. Chrysoprase (80 gp). Coral (130 gp). Golden yellow topaz (600 gp). Moss agate (4 gp). Jet (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. With bright brown hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Military. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Frederick Gracey, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs

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