Ralf Fulton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: He comes from a rich northern family. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Persistence, Athletic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 67 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4
Possessions: 4000 sp. Black star sapphire (1000 gp). 1 Minor magic item.
Vanchu Bradshaw, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female tends to wear a large white jacket. She is tall, broad shouldered and powerfully built. Her blonde hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.
Personality: Vanchu is depressed about a lot of things. She tends to be a nihilist. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a pair of adventurers, Vanchu grew up listening to her mother's many stories. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 4 years.
Motivation: She wants nothing more than to rejoin the army; and she is wracked by social anxiety
Flaws: Depressed, Fearful. Bonds: Adventurer, Job, Military. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 140 pp.
Savaran Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a black Stetson hat and black clothes. Her crest is scarlet and very short. Her otherwise smooth face is marked with small tiny scars.
Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her divine abilities were realized during a raid on her village. She has worked as a Cook like her father before her.
Motivation: She wants to meet her childhood hero; and she is unsatisfied with her job
Ideals: Justice, Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Cook
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp. Rhodochrosite (4 gp). Alexandrite (500 gp).
Oriel Coombs, Female Human [Permalink]
Personal [hide]
Description: She sports grey clothing, slightly heavier than average wear. Her blonde hair is braided into rings. Her brown eyes have a joyful gleam in them most of the time.
Personality: A deeply religious woman she believes everything happens for a reason. She is able to fit into much smaller and tighter spaces than normal.
History: Born in the east her family was never financially stable. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Insane. Bonds: Religious, Poor, Debt. Occupation: Fisher
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
River Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright brown suits and hats. His black fur is unkempt and raggedy. He is baby faced.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Slave. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 300 gp.
Percival Staurheim, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports brown clothing, slightly heavier than average wear. His blonde hair is unkempt and raggedy. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of northern immigrants he idolized his father. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Baker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 71 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Elven, Celestial
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 280 pp. Deep green spinel (90 gp). Aquamarine (300 gp). Jade (90 gp). Black pearl (300 gp). Amber (90 gp). Rock crystal (30 gp). Deep blue spinel (300 gp). Deep blue spinel (300 gp). Jasper (30 gp). 1 Minor magic item. 1 Minor magic item.
Azaki Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Elf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Body Guard and occasionally as a mercenary.
Motivation: He has passion for adventuring and risk; and many illithids want him driven away
Flaws: Ugly, Disease. Bonds: Poor, Enemies, Adventurer, Job. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 12 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 5 (-3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Giant, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp. Blue quartz (4 gp). Alexandrite (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
