Nija Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: 5'11" and muscular, this southern woman very much looks the part of a Doctor. Her blue hair is greasy and uncared for. Her silver eyes lackadaisically let the world flow into them.
Personality: She acts crazy and hedonistic. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Nija grew up listening to her mother's many stories. She was an apprentice working in her mother's forge. In the meantime she has taken over work as a Doctor and occasionally as a mercenary.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Fire opal (1200 gp). Jasper (80 gp). 1 Minor magic item.
River In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His fur is brown and curly. This hazel eyed westerner is not easily forgotten.
Personality: River is depressed about a lot of things. He tends to be a nihilist. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.
Motivation: He wants to meet his childhood hero; and marry his brother to traveling adventurers
Ideals: Justice. Flaws: Depressed. Bonds: Poor, Family, Adventurer. Occupation: Knight
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 12)
Armor Class 11
Hit Points 104 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Halfling, Celestial
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. Malachite (4 gp). Malachite (4 gp). Chalcedony (80 gp).
Kadana Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is well dressed, constantly wearing a green suit, brown shirt, and tan tie. She wears her green crest down. She wears a mask on her face.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She cannot resist a sob story and will often dote over anyone who has one.
History: Kadana was born the youngest of three triplets. Her childhood dream was to be a Cook, but she was a colossal failure. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her absent father; and doesn't want to be a locksmith and was forced into it by her family
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Family, Job. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Lapis lazuli (11 gp). Sardonyx (30 gp). Alexandrite (1000 gp).
Avice Kinsley, Female Human [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She prefers to wear grey clothing when she does not wear armor. Her whole body is exceptionally muscular. Her auburn hair is wavy and long. She has a dull look in her brown eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. A true patriot, Avice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her mother was called into army service. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has dedicated herself to building a better kind of golem.
Motivation: She is unsatisfied with her job; and wants her loneliness to end
Bonds: Immigrant, Job, Military, Rich, Adventurer, Has a crush. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp.
Dee TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is physically well-built. She has a long brown ponytail with little hanging trinkets. Her otherwise smooth face is marked with small tiny scars.
Personality: While she acts the brute, she is far gentler than she would appear. She plays an instrument quite well.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dee took refuge in the old dungeon and found the beat up club and armor she uses now. She has dedicated herself to building a better village for her children.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 330 gp.
Ilde Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her hair is cut close to her head. Her eyes are amber and she is always smoking a pipe.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is a ruthless business woman, a trait she acquired from her father.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her dancing dream.
Motivation: To share knowledge with the world; and a deep hatred of illithids
Ideals: Entrepeneur, Artistic, Logical. Bonds: Enemies, Attractive. Occupation: Ruler
Voice: Soft and melodious
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 6 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 500 sp. Chrysoberyl (120 gp). 1 Masterwork Uncommon Weapon.
Baradad Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He carries with him a set of bows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a Stetson hat to cover his moderate length silver crest. His gold eyes dart from person to person to random spaces in the air.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is a very good compulsive liar and kleptomaniac.
History: Baradad was born in the east. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Half-Elven compassion; and he has decided he is irredeemable
Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Criminal record, Enemies. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 800 gp. Chrysoberyl (150 gp). Azurite (13 gp). Jasper (40 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
