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Advanced [show]


Heward Bradford, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His chestnut hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Heward was born on a far northern island where he grew up under the tutelage of his mother, an expert Ruler. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Family. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Heward Bradford, Male Human Wizard 11
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 19 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)13 (+1) 6 (-2)12 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 270 pp. Coral (70 gp). Amethyst (70 gp). Alexandrite (400 gp). Obsidian (11 gp). Brown-green garnet (70 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cora Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is generally shirtless and showing off her tattooed chest. Her red hair is heavily combed to the right. She has a tattooed face.

Personality: She is happy with her job as a Barkeep. She turns her eye from what people do, preferring to live and let live. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Cora was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. During her travels, Cora and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cora discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Cora fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Wants her loneliness to end; and she's attracted to the pc

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Adventurer, Has a crush. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Cora Bigheart, Female Halfling Cleric 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)9 (-1) 10 (+0)8 (-1)
Skills Religion +1, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp. 2 Antitoxin.


Social Check DCs


Armara Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears tattered old clothes, and sports empty pouches on her belt. Her blue hair is long and unkept. She wears a mask on her face.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Armara Bedlam, Female Tiefling Fighter 1
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Chem Principle, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest and prefers green and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his silver hair in a flapper bob. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister

Ideals: Fighting. Flaws: Ugly, Insane, PTSD. Bonds: Family. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Chem Principle, Male Tiefling Rogue 5
Medium (6'10") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)17 (+3) 5 (-3)9 (-1)
Skills Arcana +6, Insight +0
Senses Passive Perception 7
Languages Common, Celestial, Goblin, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Ovak Brownrigg, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She has the majority of her body covered in plate. She wears her hair in dreadlocks. Her eyes are violet.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is an amazing painter.

History: She got into the Bookbinder business at a young age. Through the years after Ovak was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Ovak's mother didn't care for her much, and the feeling was mutual. She has achieved small success as a Bookbinder.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Ovak Brownrigg, Female Half-Orc Barbarian 7
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)4 (-3) 16 (+3)14 (+2)
Skills Athletics +2, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +6

Possessions: 300 gp.


Social Check DCs


Rurik Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a grey tunic with green highlights, and long white pants that bunch up around his shoes. He has a hunchback. His auburn hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 6 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Rurik Daraln, Male Dwarf Expert 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)14 (+2) 12 (+1)7 (-2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Seebo Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and white handkerchief worn on his right side. He has a very tight haircut. He has gray eyes and a blue hat with a white feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with lycanthropy at a very young age, Seebo has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Disease, Shy. Bonds: Military, Adventurer. Occupation: Apothecary

Voice: Irish accent

Attributes [hide]

Seebo Pilwicken, Male Gnome Barbarian 8
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 11
Hit Points 93 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 20 (+5)18 (+4) 5 (-3)10 (+0)
Skills Deception +3, Medicine +0
Senses Passive Perception 7
Languages Common, Gnome, Terran, Celestial, Undercommon, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1000 gp. Tiger eye turquoise (14 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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