Fenriz Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears black cloth garments or leather armor. His hair, while still mostly red, has prominent grey streaks. His eyes, though not visible through his cowl, are red.
Personality: He is extraordinarily eccentric. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the south to a Bricklayer, Fenriz learned a great deal about his mother's area of expertise. Through the years after Fenriz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Fenriz's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: Expand his business; and he desires power and/or immortality
Ideals: Extrovert. Flaws: Insane, Antagonistic. Bonds: Job, Adventurer. Occupation: Bricklayer
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +2
Possessions: 9000 sp. White pearl (130 gp). Silver pearl (130 gp). Alexandrite (600 gp). Azurite (8 gp). Tourmaline (130 gp).
Roger Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit, and carries tridents. His long golden hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the south his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Bonds: Attractive, Religious, Poor, Mentor. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 75 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1700 gp. Black pearl (500 gp). Jade (150 gp). Azurite (4 gp). Hematite (4 gp). Pink pearl (150 gp). Moss agate (4 gp). Fiery yellow corundum (900 gp). Jade (150 gp). 1 Minor magic item. 1 Minor magic item.
Isabella Middleton, Female Human [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her skin is also unnaturally pale. Her hair is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Isabella is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: When she was but 5 years old her parents immigrated from the east. Isabella was born on a far eastern forest where she grew up under the tutelage of her father, an expert Tailor. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Tailor and was forced into it by her family.
Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 2000 cp.
Oriel Wilberforce, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown wide-brimmed hat and brown clothes. She wears her golden hair up. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She snorts whenever she laughs or is feeling confident. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Oriel took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is wracked by social anxiety; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Attractive, Criminal record, Rich. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Fiery yellow corundum (600 gp). Jade (80 gp). 1 Minor magic item.
Zook Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears tan cloth garments or leather armor. His head has been shaved. His eyes are gray and beady.
Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Shy, Mundane, Insomniac. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. 1 Minor magic item.
Qualen Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tan cloak and cross-gartered black stockings. His moppish auburn hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Qualen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Shy. Bonds: Criminal record, Poor. Occupation: Cartwright
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Gale Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case and is in decent physical shape. His cinnamon fur is unkempt and raggedy. His eyes, though not visible through his cowl, are green.
Personality: This man loves music and to teach people music more than just about anything. He uses divination through singing.
History: The child of southern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: To clean up the streets; and a rival would like him out of the picture
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 290 gp.
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Their contribution stands as a beacon of hope for all adventurers!