Millicent Palomarez, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a yellow cloak and cross-gartered tan stockings. Her head has been shaved. Her eyes are amber.
Personality: Always inclined to offer people food she seems plenty friendly. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born in the north, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She used her abilities to travel the world and help people.
Motivation: An old rival family wants her found; and to prove her worth to the world
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +5
Possessions: 600 gp. Old masterpiece painting (1000 gp). 1 Masterwork Common Melee.
Azza Victory, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a green armored body suit, with a simple white line shooting up and back down. Her brown hair is braided into rings. She wears large thick round spectacles.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in the south, but her parents moved at a very young age to the west. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: 30 gp. Peridot (70 gp).
Traki Nailo, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy white hair. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Slave, Military. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 78 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. White pearl (80 gp). Violet garnet (1100 gp). Red garnet (80 gp). Black star sapphire (800 gp). Chrysoberyl (80 gp). Deep blue spinel (1100 gp). Lapis lazuli (9 gp). Zircon (60 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Garfield, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time, and carries longbows. His red hair is lengthy and is close to two feet long. He has several tiny jet earrings on each ear.
Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He uses divination through singing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Gifted. Bonds: Attractive, Rich, Has a crush. Occupation: Stableman
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Banded agate (10 gp).
Greeba Allerton, Female Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'7" and dresses in white turtlenecks beneath a blue coat with tan slacks. Her tied-back hair is auburn. She wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. She receives visions of the future at random moments
History: Born in a small village she learned the ways of the warrior from her mother. She worked as a nervous Dyer and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Gifted, Fighting. Flaws: Ugly, Addict. Bonds: Job. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 200 sp. 1 Masterwork Heavy wooden shield.
Marigold Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a slight overbite and is overall scrawny. She has auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is business-like. She takes instructions and follows them to the letter. Marigold is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Marigold was born in the south. At a young age she loved to build and create. Her first spouse was a Barrister, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was always very intelligent and has formed a secret society of specialists.
Motivation: Her spouse's relatives view her with great suspicion; and she is greedy
Ideals: Professionalism, Persistence. Flaws: Secretive. Bonds: Family, Rich. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 12000 sp. 1 Minor magic item.
Balam Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears green painted combat armor at almost all times. He has a hunchback. His hair is short and white. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Balam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. When Balam reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Bounty Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!