Vonana Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She sports brown clothing, slightly heavier than average wear, marred by beers. Her silver hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Vonana was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Flaws: Ugly, Shy. Bonds: Job, Poor, Adventurer. Occupation: Mortician
Voice: High pitched, excited
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 2 (-4) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 900 sp.
Vani Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a custom-built plate barding that's adorned with red lining and desert motifs. She has a long white ponytail with little hanging trinkets. Her ears are large.
Personality: She speaks before she thinks and is too direct. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has achieved small success as a Baker.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Ugly, Impulsive, Forgetful. Bonds: Criminal record, Job. Occupation: Baker
Voice: Old thin voice
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
Armara Pain, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman dresses well, wearing green shirts, loose pants, and blazers most of the time and is in decent physical shape. Her hair is blue, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She is a logical person and will generally grow upset if things defy logic and science.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She dropped out of school before completing her studies. She is untrained/undisciplined, which makes her dangerous.
Motivation: She seems to be bored by most things; and she is content
Ideals: Logical. Flaws: Insane, Racist, Mundane. Bonds: Attractive. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 49 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
Uthemar Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His red hair is long and unkept. His eyes are blue and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of southern immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Baker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 14)
Armor Class 10
Hit Points 65 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Aquan, Giant, Infernal
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +6
Possessions: 600 pp. 1 Minor magic item. 1 Minor magic item.
Lerissa Terror, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a black costume with the symbols of the sun god on her torso. She has a penchant for wearing a ring with an oversized topaz on her left hand. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is an amazing painter.
History: Born to a pair of adventurers, Lerissa grew up listening to her mother's many stories. After coming to the age of reason, Lerissa took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and she has money and likes to spend it
Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 27000 sp. Red spinel (90 gp). Star rose quartz (60 gp). Banded agate (6 gp). Golden yellow topaz (300 gp). 1 Minor magic item.
Senteq Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears dark leathers with embroidery. His black hair is long and unkept. He has several tiny ruby earrings on each ear.
Personality: Aggressive, abrasive, and angry, Senteq embodies much of what other species detest in the Gnomes. He is an amazing painter.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Antagonistic, Secretive. Bonds: Rich. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 19000 cp. Gold and topaz bottle stopper cork (500 gp).
Olrok Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of monstrous two handed axes on his belt, each one with a emerald on the hilt. His hair is always cut to a buzz. His violet eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a white middle class family as the only child. Cursed with lycanthropy at a very young age, Olrok has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting, Optimist. Flaws: Disease, Mundane. Bonds: Attractive, In love. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 4000 sp. Star rose quartz (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!