Akta Joy, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears tattered old clothes. She wears a broad hat to hide her balding. She wears crescent spectacles with a black brim.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Akta is combative with any and all who dare try her patience in the slightest.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her first spouse was a Architect, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her son
Ideals: Justice. Flaws: Ugly, Emotional. Bonds: Rich, Family. Occupation: Servant
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 59 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 1100 gp.
Akmen Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his glaive always slung over his shoulder. His silver hair is braided into rings. He has several tiny jet earrings on each ear.
Personality: He has always had a great fascination with Gnomish culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his brother before him, after school he went straight into learning to become a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: He is greedy; and gnomish compassion
Ideals: Joker. Flaws: Racist, Ugly. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Jeweled anklet (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). 1 Minor magic item.
Mozfel Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear white pants and tee shirts. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: A skeptical and narcissistic man, Mozfel's first love is himself. His second love is also himself. He is an amazing painter.
History: Born to a pair of adventurers, Mozfel grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend
Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 260 gp.
Sora Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black collared shirt and green skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She has a moderate pudge and is not very fit. She wears a colorful flower in her green crest. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Energy wise she seems alert and responsive.
History: Sora was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Sora and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new adventurer responsibilities is difficult
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 40 gp.
Brakka Wade, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing the road beaten gear of a warrior. Her blonde hair is lengthy. She has blue eyes and a white hat with a tan feather.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Brakka has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Nature. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 18000 cp.
Balimaar Walpole, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears just a brown suit. His moppish golden hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 24000 cp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Solid gold idol (900 gp). Fire opal pendant on a fine gold chain (500 gp).
Ilde Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she sports brown clothing, slightly heavier than average wear. Her long silver hair is drawn into a two foot long braid. Her eyes are likewise blue.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She takes great joy in being the best Engraver in town.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She struck the Engraver job and began her own company from there.
Motivation: To unite with her sister; and she'd like to take her coworkers down a peg
Bonds: Job, Rich, Adventurer, Family. Occupation: Engraver
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 19 (+4) | 8 (-1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
