Chem Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears his dark red hair up. He has several tiny opal earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.
History: He was born at the edge of vast desert. He was an athlete and attended two major summer competitions. He never won. He was granted arcane powers by his dying brother.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Joker, Gifted, Athletic. Bonds: Rich, Nature. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 5000 sp. Brown-green garnet (120 gp). Star ruby (700 gp). Violet garnet (1300 gp). Peridot (50 gp).
Aerdeth Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky violet painted plate armor. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with his god.
History: He comes from a rich western family. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Religious, Rich. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30 gp.
Elegant Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears baggy pastel pantaloons and a blue scarf. She keeps her brown fur in a pixie cut. Her half smiles and amber eyes are beguiling and draw you in.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is lazy, self-centered, vain, and jealous.
History: Born in the east her family was never financially stable. Her father was a mechanic, and taught her how to fix just about anything. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Criminal record, Poor. Occupation: Herbalist
Voice: Low range voice
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 700 sp.
Dentratha Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. Her green crest is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is lazy and tries to find solutions quickly.
History: Dentratha was born the youngest of three triplets. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: To unite with her brother.
Flaws: Emotional, Lazy. Bonds: Family, Rich. Occupation: Courier
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 22 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 900 gp. Iolite (70 gp). Golden yellow topaz (300 gp). Red garnet (150 gp). Tourmaline (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Huru Yeardley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is generally shirtless and showing off her tattooed chest. Her hair is brown, silky, and of moderate length. She wears a mask on her face.
Personality: Huru is depressed about a lot of things. She tends to be a nihilist. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Huru lived on a farm with her father, near the main road leading to a nearby town. A few years later when the south was not economically sound they moved to her current location. Due to her spouse's obsession with being a Spy they were divorced and she won custody of their son. She worked as a Beggar, and she later adopted a second son.
Motivation: Doesn't want to be a Beggar and was forced into it by her family; and regain custody of her son
Ideals: Athletic, Extrovert. Flaws: Depressed. Bonds: Attractive, Family, Immigrant. Occupation: Beggar
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 300 gp. Tourmaline (120 gp).
Roondar Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his red hair in a flapper bob. His hazel eyes peer out from beneath his small blue hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the north, but his parents moved at a very young age to the west. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Barber kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To share knowledge with the world; and he has passion for adventuring and risk
Ideals: Professionalism, Logical. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Barber
Voice: Scottish accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 113 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 20 (+5) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Amber (140 gp). Emerald (700 gp). Hematite (9 gp). Jasper (50 gp). Violet garnet (1300 gp). Eye agate (9 gp). Alexandrite (1300 gp). 1 Medium magic item.
Yvonne Bradshaw, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a small hat to cover her moderate length chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She dislikes all the random violence that takes place in the south. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Yvonne was born the youngest of three triplets. Yvonne was born on a far southern island where she grew up under the tutelage of her father, an expert Armorer. She ran away from her former home and has been making her living as a Armorer for the past few years.
Motivation: Wants to have a good time and be beloved; and regain custody of her son
Ideals: Pacifist, Optimist. Bonds: Rich, Family, Immigrant, Job. Occupation: Armorer
Voice: Whispers
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
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