Quick In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black fur is heavily combed to the right. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small desert village. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Quick began to lead the lost caravan. After a long history of fighting, Quick and his spouse have recently divorced.
Motivation: To prove his worth to the world.
Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Nature, Enemies. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2300 gp. Zircon (30 gp). Tourmaline (90 gp). Blue star sapphire (1000 gp). Onyx (30 gp).
Maegan Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear ponchos typically of a light white in addition to tight pants. Her hair is cut close to her head. Her eyes are gray and catlike.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: When she was but 3 years old her parents immigrated from the north. She made a point of taking high paying jobs and getting most of it up front. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels the way she acts is they only way to get by in the world; and she desires power and/or immortality
Ideals: Athletic, Philantrophist, Impeccable. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Server
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 12)
Armor Class 11
Hit Points 63 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
Possessions: 3000 gp. Blue star sapphire (900 gp). Smoky quartz (30 gp). Black star sapphire (900 gp). Jasper (30 gp). Malachite (16 gp). Golden yellow topaz (1600 gp). Rose (30 gp). Zircon (30 gp). Citrine (30 gp). Brown-green garnet (140 gp).
Dalgal Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears brown leather gloves, a brown jacket, and tight pants. His auburn hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born in the north his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dalgal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dalgal. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Flaws: Ugly, Hedonist. Bonds: Enemies, Poor, Criminal record. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 6)
Armor Class 9
Hit Points 62 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 30000 cp. Star rose quartz (80 gp). Rhodochrosite (4 gp). 1 Minor magic item.
Elegant Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tattered old clothes. Her fur, while still mostly yellow, has prominent grey streaks. Her ears are large.
Personality: She is fixated on the number 9. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born several months after her mother was called into army service. When Elegant reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her brother; and to reunite with her absent mother
Flaws: Ugly, Insane. Bonds: Family, Military. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3 Thunderstones.
Dagnal Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'9" when asserting herself. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her fierce blue eyes like to dwell on things.
Personality: She is business-like. She takes instructions and follows them to the letter. Dagnal is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Since then, she has sought to make the best of life.
Motivation: Meet up once more with her childhood friend; and her spouse's relatives view her with great suspicion
Ideals: Professionalism, Optimist. Bonds: Attractive, Family, Religious, Adventurer. Occupation: Mason
Voice: Spanish accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1100 gp.
Harvest Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She has a large pastel mantle and cape that has been intricately interwoven into her white robe. She wears a broad hat to hide her balding. This hazel eyed easterner is not easily forgotten.
Personality: She has a massive crush on the younger sibling of the Bather who has hired her part-time. She takes great joy in being the best Bather in town.
History: Harvest was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Bather hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She inherited the family business which she has now maintained for 9 years.
Motivation: Regain custody of her daughter; and further expansion of business
Bonds: Attractive, Poor, Has a crush, Job, Family. Occupation: Bather
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
Anne Morton, Female Human [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, constantly wearing a grey suit, white shirt, and blue tie. Her silver hair is lengthy and is close to two feet long. Her violet eyes are passionate and lively.
Personality: Anne speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born at the edge of vast desert. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Religious, Nature. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 pp. Chalcedony (20 gp).
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