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NPC Generator

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Advanced [show]


Gorbundus Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. His crest, while still mostly brass, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gorbundus lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Poor, Family. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Gorbundus Akambherylliax, Male Dragonborn Druid 7
Medium (6'2") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Frouse Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy tan pantaloons and a grey scarf. His chestnut hair is matted, messy, and big. He has gray eyes and a tan hat with a grey feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Frouse enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Joker, Fighting. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Server

Voice: Draws out vowels

Attributes [hide]

Frouse Cobblelob, Male Gnome Barbarian 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aldous Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow tunic with brown highlights, and long black pants that bunch up around his shoes. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.

History: Aldous was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Shy, Impulsive. Bonds: Job, Enemies, Adventurer. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Aldous Koehlanna, Male Half-Elf Druid 5
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. Jade (140 gp). Jasper (40 gp).


Social Check DCs


Flame Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She has done her best to style her red fur to look like a famous performer. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She believes the world needs to unite to get rid of brigands once and for all.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gifted student she started as a Cartwright, but she got bored and became a Stableman. She ran away from her former home and has been making her living as a Stableman for the past few years.

Motivation: She feels kind of lost in life; and several ex partners dislike her way of doing things and want revenge

Ideals: Artistic. Flaws: Depressed. Bonds: Enemies, Slave, Job. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Flame Of Snakes, Female Tabaxi Warrior 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 4 (-3)13 (+1) 11 (+0)6 (-2)
Skills Religion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Trey Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his red hair in a pixie cut. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Trey Jacobs, Male Human Commoner 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)17 (+3) 8 (-1)13 (+1)
Skills History +6, Survival +2
Senses Passive Perception 9
Languages Common, Draconic, Sylvan, Aquan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Millicent Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. She has a penchant for wearing a ring with an oversized emerald on her right hand. She is bald on top and has large chestnut tufts of hair around her ears. Her otherwise smooth face is marked with small tiny scars.

Personality: She is overprotective of those who hire her services. She is able to make almost anything out of random pieces of junk.

History: She was born in the west. She struck it rich when she found rare goods in large quantities. She left for the west, certain she would find work there.

Motivation: Money/treasure; and to protect her home

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Guardian, Immigrant. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Millicent Mellerelel, Female Half-Elf Cleric 5
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 7 (-2)8 (-1)
Skills Arcana +6, Deception +2
Senses Passive Perception 8
Languages Common, Elven, Infernal, Draconic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp.


Social Check DCs


Dalgal Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His hair, while still mostly white, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Dalgal wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

Dalgal Eversharp, Male Dwarf Fighter 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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