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Advanced [show]


Senteq Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear blue clothing when he does not wear armor. He has shaved his head bald. He wears large thick round spectacles.

Personality: Eccentric and domineering, Senteq will drive conversation. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Senteq took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Extrovert, Gifted. Bonds: Immigrant, Nature, Adventurer, Religious. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Senteq Bafflestone, Male Gnome Monk 11
Small (3'5") Gnome, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 77 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)7 (-2) 16 (+3)10 (+0)
Skills Deception +4, History +2
Senses Passive Perception 13
Languages Gnome
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 150 pp. Golden yellow topaz (1300 gp). Aquamarine (1300 gp). Golden yellow topaz (1300 gp). Jet (50 gp). Pink pearl (50 gp). Golden pearl (50 gp). Black pearl (1300 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mreksh Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who likes to wear ponchos typically of a light black in addition to tight pants, he is not a threatening figure. He has done his best to style his brass crest to look like a famous performer. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.

History: When he was but 7 years old his parents immigrated from the west. Mreksh was born on a far western mountains where he grew up under the tutelage of his father, an expert Herbalist. After a long history of fighting, Mreksh and his spouse have recently divorced.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Pacifist. Flaws: Addict, Antagonistic. Bonds: Immigrant, Family. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Mreksh Norixius, Male Dragonborn Bard 2
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: Chrysoprase (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jheri Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears skinny pants and wears a green and blue robe with the hood down. Her red crest is still thick. Her red eyes lackadaisically let the world flow into them.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She believes the world needs to unite to get rid of dire rats once and for all.

History: Gifted from a young age, Jheri studied abroad. Her childhood dream was to be a Sailor, but she was a colossal failure. She tends to her Assassin job now, and dutifully fulfills any obligations she has.

Motivation: Many dire rats want her driven away; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Enemies, Job. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Jheri Jerynomonis, Female Dragonborn Sorcerer 4
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)15 (+2) 11 (+0)18 (+4)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 400 gp. 2 Holy water. 1 Antitoxin.


Social Check DCs


Cockaby Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. With a patchy golden beard and wild golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Cartwright, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants him found; and doesn't want to be a courier and was forced into it by his family

Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, Family, Poor. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Cockaby Miggledy, Male Gnome Commoner 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 16 (+3)7 (-2)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5

Possessions: 1100 sp.


Social Check DCs


Vani Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is portly but not overly obese. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born to loving parents in a slum to the east. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and she feels kind of lost in life

Ideals: Optimist, Gifted. Flaws: Depressed. Bonds: Poor, In love. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Vani Fatrabbit, Female Halfling Druid 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ranala Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'6", this woman wears a tan vest and prefers blue and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has moderate length silver hair. She has amber eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She uses divination through singing.

History: The child of a Ruler, who enjoyed hunting, Ranala was taken on many hunting expeditions. Her childhood dream was to be a Ruler, but she was a colossal failure. She ran away from her former home and has been making her living as a Cartwright for the past few years.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new cartwright responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Nature, Job. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Ranala Miggledy, Female Gnome Sorcerer 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)12 (+1) 17 (+3)13 (+1)
Skills Insight +5, Nature +3
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 21000 sp. Azurite (13 gp). Red-brown spinel (110 gp). Tiger eye turquoise (13 gp). Silver pearl (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Erky Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. He keeps his long white hair kept up in a rat tail. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. Erky was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Erky decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture.

Ideals: Justice. Flaws: Shy, Disease. Bonds: Rich, Criminal record. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Erky Wildwander, Male Gnome Expert 3
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Gnoll, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs

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