Mreksh Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of spears on his belt, each one with a sapphire on the hilt. His gold crest is matted, messy, and big. He is baby faced.
Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mreksh took refuge in the large cave and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Has a crush, Nature. Occupation: Sailor
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 290 gp.
Sannl Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is well dressed, but even with her fine clothing she looks run-down. Her brown hair is lengthy and is close to two feet long. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.
Motivation: To unite with her brother; and find a way to reverse the transformation of her brother
Flaws: Ugly, Addict, Impulsive. Bonds: Family, Slave. Occupation: Herbalist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 76 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 19 (+4) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 300 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A necklace of small pink pearls (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A silver and pearl hairclip (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Golden circlet with four aquamarines (3000 gp).
Hlin Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear grey pants and tee shirts. Her hair is blonde and curly. Her eyes, though not visible through her cowl, are hazel.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She never wears the same outfit twice, unless she absolutely has to.
History: She was born the only child of a wealthy merchant. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise her children well; and she desires power and/or immortality
Ideals: Disciplined, Artistic, Entrepeneur. Bonds: Family, Adventurer. Occupation: Bounty Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Valafar Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears green leather gloves, a green jacket, and tight pants. He has done his best to style his brown hair to look like a famous performer. He has gleaming, smiling white eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Valafar studied abroad. After coming to the age of reason, Valafar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc
Ideals: Gifted, Impeccable. Flaws: Antagonistic, Lazy. Bonds: Rich. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Delebean Welber, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a large tan jacket. He wears a colorful flower in his chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has drifted from career to career and currently works as a Assassin.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Bonds: Attractive, Job, Religious, Mentor, Adventurer, Enemies. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Fiery yellow corundum (1200 gp). Iolite (70 gp). Red-brown spinel (110 gp). Red spinel (110 gp). 1 Minor magic item.
Wymar Marleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears brown trousers with yellow and white striped suspenders. He wears various colorful collared shirts. His auburn hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and to be a jeweler again
Ideals: Persistence, Artistic. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Apothecary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +3
Possessions: Black pearl (500 gp). Red garnet (50 gp). Golden yellow topaz (500 gp). Amethyst (50 gp). Sardonyx (80 gp). Jasper (80 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item.
Enna Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this northern woman is wearing a long, tan, dusty cloak. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are gray and beady.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Further she is a bit of a stoner and is frequently out of it.
History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Ugly, Shy, Addict. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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