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NPC Generator

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Advanced [show]


Beast Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in pastel turtlenecks beneath a blue coat with black slacks. His black fur is smooth and relatively long. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also hits on women, regardless of circumstances.

History: Born in the east to a Sculptor, Beast learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: Wants a kiss; and a deep hatred of giants

Ideals: Joker. Flaws: PTSD. Bonds: Has a crush, Job, Enemies. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Beast Mist, Male Tabaxi Expert 4
Medium (6'6") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Nala Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a fine chain shirt which she covers with green colored cloaks and clothing, and sports empty pouches on her belt. She wears her white crest up. Her skin is flawless and her red eyes scan people very quickly.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She moved out east to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Nala Mohradyllion, Female Dragonborn Sorcerer 7
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 9
Hit Points 1 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)15 (+2) 7 (-2)15 (+2)
Skills Investigation +5, Stealth +2
Senses Passive Perception 8
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 300 gp.


Social Check DCs


Theren Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears a tight fitting violet shirt and pants. His silver hair, when down, is lengthy. His eyes are likewise violet. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Theren was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Theren Floshem, Male Half-Elf Adept 5
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 16 (+3)18 (+4)
Skills Perception +6, Performance +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Cloud Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, pastel, dusty cloak. His lavender fur is unkempt and raggedy. His blue eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Dilettante

Voice: Sore throat, cough

Attributes [hide]

Cloud Candle, Male Tabaxi Ranger 14
Medium (5'8") Tabaxi, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 78 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Performance +7, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 6000 gp. Sardonyx (20 gp). Hematite (16 gp). Blue quartz (16 gp). Zircon (20 gp). Smoky quartz (20 gp). Red garnet (100 gp). Malachite (16 gp). Alexandrite (1000 gp). Moonstone (20 gp). Coral (100 gp). 1 Medium magic item.


Social Check DCs


Manfred Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. He wears a deerstalker hat to cover his moderate length black hair. His ears are large.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. He now mingles about in high society.

Motivation: Seeks redemption; and wants a kiss

Flaws: Ugly. Bonds: Rich, Criminal record, Has a crush, Adventurer. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Manfred Gentry, Male Half-Elf Wizard 4
Medium (5'9") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 47000 sp. 1 Masterwork Heavy steel shield. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.


Social Check DCs


Shax Glee, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She tends to wear a large green jacket. Her chestnut hair is kept up in a ponytail inside a wide-brimmed hat. Her fair skin shows little sign of her aristocratic breeding.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Sold as a small child to a wizard, Shax was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Shax and her spouse have recently divorced.

Motivation: Her religion dominates her actions; and doesn't want to be a courier and was forced into it by her family

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Family, Mentor, Religious. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Shax Glee, Female Tiefling Paladin 10
Medium (6'3") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 82 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 12000 sp. Fire opal (1300 gp). Blue sapphire (1300 gp). 1 Minor magic item.


Social Check DCs


Lilith Instinct, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She has a slight overbite and is overall scrawny. Her chestnut hair is long and unkept. Her silver unseeing eyes seem to look past you.

Personality: She is witty, but her monotone delivery comes off as unnerving She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She comes from a rich southern family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lilith grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lilith. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Lilith Instinct, Female Tiefling Commoner 7
Medium (5'0") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)8 (-1) 14 (+2)14 (+2)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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