Godfrey Breeden, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a grey armored body suit, with a simple green line shooting up and back down. He has chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.
History: Godfrey hails from a village terrorized by giants. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Nothing but the best is good enough for him; and a deep hatred of giants
Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Enemies. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 sp.
Oblar Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His blonde hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 13 years.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Fighting, Pacifist. Flaws: Disease. Bonds: Poor, Religious, Job. Occupation: Courier
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp.
Raer Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man dresses well, wearing violet shirts, loose pants, and blazers most of the time. He wears his red hair up. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.
History: Born in the east his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Raer and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Baern Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and lanky with angular features, he is an attractive figure. He very much looks the part of a Carter. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the west to a Carter, Baern learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Carter like his mother before him.
Motivation: He is a bit of a kleptomaniac; and sabotage a competitor
Flaws: Sensitive, Insane. Bonds: Job, Attractive, Criminal record. Occupation: Carter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 80 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: Smoky quartz (30 gp). Amber (100 gp). Deep green spinel (100 gp). Blue quartz (5 gp). 1 Minor magic item.
Geoffrey Winthrop, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.
History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and further expansion of business
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Nature, Family, Job. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Gardain Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is very pretty but has cold, dead eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.
History: Gardain was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Family, Immigrant. Occupation: Knight
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp.
Ridaro Hanali, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'4". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her chestnut hair is still thick. Her ears are large.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Ridaro was born in the north. At a young age she loved to build and create. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To reunite with her old friends; and retire the richest woman in the north
Ideals: Entrepeneur, Gifted, Persistence. Flaws: Ugly, Secretive. Occupation: Stableman
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 60 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Orc, Gnoll
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 600 pp. Violet garnet (1200 gp). Black opal (1400 gp). Jasper (70 gp). Violet garnet (1200 gp). Malachite (9 gp). Black star sapphire (1400 gp). Rose (70 gp). Sardonyx (70 gp). Tiger eye turquoise (9 gp). Star rose quartz (70 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
