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Advanced [show]


Holg Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Holg was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting, Optimist. Bonds: Attractive, In love, Job. Occupation: Barrister

Voice: Prounounces S like Z

Attributes [hide]

Holg Snape, Male Half-Orc Aristocrat 7
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)9 (-1) 6 (-2)9 (-1)
Skills Athletics +4, History +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +2

Possessions: 900 gp. Alexandrite (1600 gp). Zircon (80 gp). Jet (160 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vani Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This light-skinned female prefers to wear flannel. She is tall, broad shouldered and powerfully built. She keeps her auburn hair in a pixie cut. Her eyes are brown and beady.

Personality: She is fixated on the number 40. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born to loving parents in a slum to the south. When Vani reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Guard and was forced into it by her family; and an old rival family wants her found

Flaws: Ugly, Insane. Bonds: Family, Poor, Military. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Vani Whispermouse, Female Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp.


Social Check DCs


Tagga Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears white leather gloves, a white jacket, and tight pants. She has a moderate pudge and is not very fit. She keeps her golden hair in a pixie cut. Her eyes are gray and she is always smoking a pipe.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born on a small isolated farm. Tagga liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Seeks redemption; and further expansion of business

Flaws: Depressed. Bonds: Job, Nature, In love, Criminal record. Occupation: Healer

Voice: Mousy voice

Attributes [hide]

Tagga Marlee, Female Half-Orc Adept 4
Medium (5'4") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Violet garnet (900 gp). Jet (70 gp). Moss agate (8 gp). 1 Minor magic item.


Social Check DCs


Enidda Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is wearing a long, tan, dusty cloak. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Enidda embodies much of what other species detest in the Gnomes. She always tries to repair and not replace. It was this mentality that drove her into the Junk Dealer business.

History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.

Motivation: Regain custody of her son; and marry her brother to traveling adventurers

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Enidda Murnig, Female Gnome Bard 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 18 (+4)11 (+0) 14 (+2)10 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. Lapis lazuli (8 gp). Carnelian (60 gp). 1 Minor magic item.


Social Check DCs


Tarak Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing colorful clothing, dressed as a Adventurer. Beneath his clothing is a huge mess of scar tissue. He keeps his long golden hair kept up in a rat tail. His fierce blue eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: Tarak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Doctor again; and sabotage a competitor

Ideals: Gifted, Persistence. Flaws: Selfish. Bonds: Slave, Poor, Job. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Tarak Garfield, Male Half-Orc Adept 8
Medium (5'2") Half-Orc, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 500 gp. Coral (160 gp).


Social Check DCs


Namfoodle Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. With bright red hair and a scraggly beard. His brown unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Persistence. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Namfoodle Wildwander, Male Gnome Barbarian 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 45 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)5 (-3) 15 (+2)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Beatrice Musumeci, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow armored body suit, with a simple tan line shooting up and back down. She is physically well-built. Her red hair, when down, is lengthy. She has a tattooed face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When Beatrice reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Being a Adventurer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac.

Flaws: Antagonistic, Insane. Bonds: Criminal record, Military. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Beatrice Musumeci, Female Half-Elf Druid 5
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +2, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. Brown-green garnet (130 gp). Eye agate (11 gp).


Social Check DCs

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