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NPC Generator

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Advanced [show]


Ermina Conway, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Cocky and sure of herself, she believes she is the best Fisher born in the past three hundred years. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Barber, but she was a colossal failure. She struck the Fisher job and began her own company from there.

Motivation: Sabotage a competitor.

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Slave, Job. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Ermina Conway, Female Human Aristocrat 3
Medium (4'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Paela Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is generally shirtless and showing off her tattooed chest. Her hair is red and curly. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born in the east, but her parents moved at a very young age to the north. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Insane, Hedonist. Bonds: Immigrant, Military. Occupation: Slave Trader

Voice: Scottish accent

Attributes [hide]

Paela Copperkettle, Female Halfling Cleric 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)17 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Ignan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 140 gp.


Social Check DCs


Arara Elsing, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'8", this woman wears a violet armored body suit, with a simple red line shooting up and back down. She has red hair. She wears round tiny glasses practically rammed into her face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Arara was born in the south. At a young age she loved to build and create. Her first spouse was a Ruler, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to raise her children well; and to prove her worth to the world

Ideals: Persistence. Flaws: Secretive, Impulsive. Bonds: Family. Occupation: Masseuse

Voice: Aggressive tone

Attributes [hide]

Arara Elsing, Female Half-Elf Paladin 5
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Deep blue spinel (1300 gp). Tourmaline (90 gp). Aquamarine (1300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Vanchu Wesley, Female Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. She is bald on top and has large blonde tufts of hair around her ears. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Vanchu hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She is a Metallic Dragon in disguise. She moved from fad to fad and when she turned 15 she discovered writing. She has never given up on her writing dream.

Motivation: She wants to meet her childhood hero; and she would like to get married and retire

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Farmer

Voice: American accent

Attributes [hide]

Vanchu Wesley, Female Half-Orc Aristocrat 2
Medium (6'2") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 17 (+3)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Torinn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red crest is drawn into a tight pony tail with a rose scrunchie. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Torinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Athletic. Flaws: Secretive. Bonds: Adventurer, Attractive, Military. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Torinn Umbyrphrael, Male Dragonborn Cleric 14
Medium (6'4") Dragonborn, Chaotic Good (CR 14)
Armor Class 12
Hit Points 92 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Religion +6, Stealth +7
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 4000 gp. Fire opal (1600 gp). Blue quartz (5 gp). Rock crystal (40 gp).


Social Check DCs


Brakka Ryley, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman dresses in collared shirts and wears a proper scarf over her head. Her head has been shaved. Her green unseeing eyes seem to look past you.

Personality: She can speak with the recently deceased. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Brakka lived on a farm with her father, near the main road leading to a nearby town. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Family, Religious. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Brakka Ryley, Female Half-Orc Expert 6
Medium (4'11") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 17 (+3)11 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Arnold Bradley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown shirt with thin tan vertical stripes and white pants. His blonde hair is long and unkept. His eyes are a pleasant violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Persistence, Artistic. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Arnold Bradley, Male Human Aristocrat 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 8 (-1)10 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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