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NPC Generator

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Advanced [show]


Sun On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a pastel small hat and pastel clothes. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her yellow fur is lengthy. This yellow eyed westerner is not easily forgotten.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She always tries to repair and not replace. It was this mentality that drove her into the Farmer business.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She struck the Farmer job and began her own company from there.

Motivation: She is wracked by social anxiety; and she is greedy

Ideals: Persistence. Flaws: Greedy, Fearful. Bonds: Rich, Mentor, Job. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sun On the Mountaintop, Female Tabaxi Expert 1
Medium (4'8") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Caeldrim Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in violet turtlenecks beneath a brown coat with black slacks. His long auburn hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Extrovert. Flaws: Addict. Bonds: Immigrant, Enemies. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Caeldrim Xiloscient, Male Half-Elf Bard 7
Medium (5'11") Half-Elf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 10000 sp. Chalcedony (60 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean red cloak covering his clean studded leather. His black hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He feeds upon the attention of others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Spy like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and to end his boredom

Flaws: Mundane. Bonds: Job, Attractive, Slave, Criminal record. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Kelter Shadowquick, Male Halfling Warlock 4
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 18 (+4)13 (+1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Riardon Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is renowned for his bright tan suits and hats. His hair is chestnut and curly. His brown eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Riardon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Philantrophist, Athletic. Bonds: Military, Family. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Riardon Aloro, Male Elf Ranger 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)15 (+2) 6 (-2)14 (+2)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 8
Languages Common, Elven, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 sp. 1 Average lock. 1 Disguise kit. 1 Healer’s kit.


Social Check DCs


Odorr Digby, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and wears tattered old clothes. With a patchy white beard and wild white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.

History: Odorr hails from a village terrorized by dire rats. A gifted student he started as a Tailor, but he got bored and became a Locksmith. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, Antagonistic, Lazy. Bonds: Enemies, Job. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Odorr Digby, Male Half-Orc Rogue 8
Medium (5'6") Half-Orc, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 11 (+0)10 (+0) 15 (+2)9 (-1)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d10+5, Ranged +7 / 2d10+4, Grapple +5

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Breena Turen, Female Gnome [Permalink]

Personal [hide]

Description: She dresses like a well dressed Apothecary does. She has a moderate pudge and is not very fit. She has a very tight haircut. This violet eyed easterner is not easily forgotten.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was always a brilliant, if unscrupulous mind. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She has set out to sabotage the competition.

Motivation: To be a Ploughman again; and she is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Shy, Insane. Bonds: Job, Immigrant. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Breena Turen, Female Gnome Rogue 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 10 (+0)10 (+0) 9 (-1)10 (+0)
Skills Intimidation +2, Sleight of Hand -1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 40 gp. 1 Masterwork manacles.


Social Check DCs


Emeny Beitz, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, marred by beers. Her hair is cut close to her head. She has gleaming, smiling hazel eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Emeny reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She then took over the family business and is one of the better Herbalist for hire.

Motivation: She's in love.

Flaws: Ugly. Bonds: Job, Has a crush, Military, Immigrant. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Emeny Beitz, Female Human Aristocrat 1
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)7 (-2) 13 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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