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Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She is physically well-built. Her fur is brown, silky, and of moderate length. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is lazy and tries to find solutions quickly.

History: The child of a Mayor, who enjoyed hunting, Three was taken on many hunting expeditions. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Shy, Lazy. Bonds: Attractive, Nature, Criminal record. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Three In the Wind, Female Tabaxi Aristocrat 10
Medium (6'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)6 (-2) 9 (-1)11 (+0)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1300 gp. Moonstone (70 gp). Violet garnet (1200 gp). Emerald (1400 gp). Coral (140 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Creega Kendal, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears just a white suit. Her tied-back hair is red. Her eyes are green.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born in the east. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She left for the east, certain she would find work there.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Nature, Rich. Occupation: Shipwright

Voice: Squeaky

Attributes [hide]

Creega Kendal, Female Half-Orc Commoner 9
Medium (6'1") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 48 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: Aquamarine (700 gp). Moonstone (80 gp). Rhodochrosite (6 gp). Amber (70 gp). Aquamarine (700 gp). Fiery yellow corundum (1200 gp). Alexandrite (700 gp). Amber (70 gp).


Social Check DCs


Barendd Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his whip. His brown hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is almost excessively polite to everyone, even when angry. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Professionalism. Flaws: Ugly, Shy. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Barendd Aranore, Male Dwarf Cleric 4
Medium (4'1") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 17 (+3)7 (-2)
Skills Athletics +2, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 500 gp.


Social Check DCs


Rathkran Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His crest is rusty and curly. His eyes are red and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. After a long history of fighting, Rathkran and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Attractive, Poor. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Rathkran Linxakasendalor, Male Dragonborn Commoner 7
Medium (6'2") Dragonborn, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Performance +5, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 110 pp.


Social Check DCs


Oppah Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, and she perpetually has her rapier ready. Her chestnut hair is styled in orderly dreadlocks. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in a small village she learned the ways of the warrior from her father. Through the years after Oppah was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Oppah's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Addict, Antagonistic. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Oppah Gobblefirn, Female Gnome Wizard 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 8
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 16 (+3)6 (-2) 8 (-1)15 (+2)
Skills Stealth -1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Freshwater pearl (8 gp).


Social Check DCs


Trail In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His yellow fur is smooth and relatively long. His half smiles and green eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Trail was born with his mother's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Gardener

Voice: German accent

Attributes [hide]

Trail In Woods, Male Tabaxi Paladin 2
Medium (6'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 220 gp.


Social Check DCs


Emmeline Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her hair is white, silky, and of moderate length. Her hazel eyes lackadaisically let the world flow into them.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a criminal king-pin and mafia family Over the years she perfected her riding and shooting skills. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insane. Bonds: Attractive, Nature, Criminal record, Poor. Occupation: Seamstress

Voice: Speaks with a cold

Attributes [hide]

Emmeline Eastaughffe, Female Human Barbarian 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Athletics +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2

Possessions: Jet (110 gp). 1 Disguise kit.


Social Check DCs

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