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Advanced [show]


Chay Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a red tunic with green highlights, and long grey pants that bunch up around his shoes. He wears his red hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Halfling conditions. He was granted arcane powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Depressed, Disease, Racist. Bonds: Job. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Chay Underfoot, Male Halfling Wizard 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 700 sp.


Social Check DCs


Reynard Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of halberds, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his auburn hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Reynard Rayden, Male Human Adept 11
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 41 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 10 (+0)15 (+2)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 400 gp. Gold dragon comb with red garnet eye (1400 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Brass mug with jade inlays (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the west, but his parents moved at a very young age to the north. When Cockaby reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against orcs

Flaws: Ugly. Bonds: Adventurer, Immigrant, Military, Enemies. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Cockaby Nackle, Male Gnome Wizard 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 2000 sp.


Social Check DCs


Naill Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue vest and prefers pastel and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Naill speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Extrovert, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Naill Ilphelkiir, Male Elf Fighter 13
Medium (4'11") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 61 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4

Possessions: 3000 gp. Silver comb with moonstones (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Cloth of gold vestments (130 gp). Gold music box (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp).


Social Check DCs


Kite Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and does not wear sleeves and tends to eschew shirts when she can avoid it. Her lavender fur is thinning but still full. She is very pretty but has cold, dead eyes.

Personality: Kite is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Kite is combative with any and all who dare try her patience in the slightest.

History: She was raised in a plains tribe. Like her mother and her brother before her, after school she went straight into learning to become a Bowyer. She has achieved small success as a Bowyer.

Motivation: Further expansion of business.

Ideals: Extrovert, Justice. Bonds: Attractive, Nature, Job. Occupation: Bowyer

Voice: Australian accent

Attributes [hide]

Kite Of Snakes, Female Tabaxi Wizard 6
Medium (6'0") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)7 (-2) 13 (+1)15 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Obsidian (5 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Dynamic Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. Her beige fur is slicked back into a classic pompadour. She has several tiny aquamarine earrings on each ear.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Dynamic enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She is the product a well kept family trust fund and as such has never really known need. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs; and balancing her hectic life and new dilettante responsibilities is difficult

Ideals: Optimist. Flaws: Hedonist, Disease. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Dynamic Paws, Female Tabaxi Commoner 12
Medium (6'1") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 66 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 8 (-1)12 (+1)
Skills Animal Handling +3, History +6
Senses Passive Perception 9
Languages Common, Goblin, Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Old masterpiece painting (2100 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. He is bristling with hidden weapons, mostly ceremonial daggers and shortbows. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Tod was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Bonds: Criminal record, Poor, Immigrant, Job. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Tod Sunmeadow, Male Halfling Ranger 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Intimidation +4, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Elven, Goblin, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30 pp.


Social Check DCs

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