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NPC Generator

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Advanced [show]


Sun On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a brown suit. His red fur is slicked back into a classic pompadour. He has gleaming, smiling green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the east, but his parents moved at a very young age to the west. A gifted student he started as a Miner, but he got bored and became a Junk Dealer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Immigrant, Job. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Sun On the Water, Male Tabaxi Sorcerer 10
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 54 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 2400 gp.


Social Check DCs


Lance Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man is typically in his Shoemaker uniform. His silver hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Lance Solvenstein, Male Half-Elf Rogue 11
Medium (5'1") Half-Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 66 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)18 (+4) 14 (+2)14 (+2)
Skills Athletics +4, Investigation +8
Senses Passive Perception 12
Languages Common, Elven, Aquan, Halfling, Undercommon, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +8

Possessions: 3200 gp. Golden circlet with four aquamarines (5000 gp). Silver comb with moonstones (1000 gp). Jeweled anklet (4000 gp). Jeweled electrum ring (7000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cecily Mundy, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a violet poncho over her likewise colored trousers and shirt. She carries a battered club and tarnished warhammer as well. Her hair is brown, silky, and of moderate length. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Cecily will drive conversation. Flattery will make her almost putty in your hands.

History: Cecily was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her absent father

Ideals: Fighting, Extrovert. Flaws: Addict, Selfish. Bonds: Attractive. Occupation: Tanner

Voice: Eastern European accent

Attributes [hide]

Cecily Mundy, Female Half-Elf Monk 4
Medium (4'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 14 (+2)18 (+4)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Falkrunn Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'3" and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is knotted and matted. She is baby faced.

Personality: Falkrunn is depressed about a lot of things. She tends to be a nihilist. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: A powerful necromancer made her what she is. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is wracked by social anxiety; and seeks redemption

Flaws: Depressed, Insane, Fearful. Bonds: Criminal record, Mentor, Adventurer. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Falkrunn Durthane, Female Dwarf Warrior 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Hugh Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a yellow tunic with black highlights, and long grey pants that bunch up around his shoes, and sports empty pouches on his belt. His hair is golden and very short. His eyes are a pleasant brown.

Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.

Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Bonds: Immigrant, Religious, Adventurer. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Hugh Crane, Male Half-Elf Commoner 5
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Giant, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alvyn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His red hair is cut short. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Alvyn grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world.

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Farmer

Voice: French accent

Attributes [hide]

Alvyn Folkor, Male Gnome Druid 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Helja Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is dressed in earthy colors with a grey and green handkerchief worn on her right side. She has dyed her greying golden hair a little too much giving a sharp golden color. Her violet unseeing eyes seem to look past you.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally; and she feels threatened by others

Flaws: Disease, Antagonistic, Fearful, Mundane, Insane. Bonds: Rich. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Helja Rakankrak, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)7 (-2) 11 (+0)13 (+1)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 380 gp.


Social Check DCs

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