Harvest Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright brown suits and hats. His orange fur is heavily combed to the left. His fierce hazel eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Server who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants his loneliness to end; and to settle down with his crush
Flaws: Impulsive, Mundane. Bonds: Has a crush, Family. Occupation: Server
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 210 gp.
Seddit Malevolence, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She sports green clothing, slightly heavier than average wear. Her white hair is knotted and matted. She has a dull look in her gold eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to make almost anything out of random pieces of junk.
History: She was born into a rich family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has built up a small fortune and can afford her own way.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. Hematite (6 gp).
Naamah Devotion, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a weathered and beat up set of banded mail beneath an oversized black coat. She wears her black hair down. This gold eyed southerner is not easily forgotten.
Personality: She has always had a great fascination with Halfling culture. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Naamah lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Tanner, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: To reunite with her absent father; and doesn't want to be a healer and was forced into it by her family
Ideals: Athletic. Flaws: Racist, Impulsive. Bonds: Family. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 63 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 5 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. Alexandrite (1400 gp). Pink pearl (150 gp). Bloodstone (50 gp).
Uraim Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a moderate pudge and is not very fit. His golden hair is knotted and matted. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Uraim was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was taken from his home at a very young age. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Flaws: Ugly. Bonds: Slave, Poor, Adventurer. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Flak Wheatley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a violet scarf. He wears his golden hair up in a very large beehive style do. His eyes are green and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Fighting, Artistic. Flaws: Ugly. Bonds: Slave. Occupation: Crown-heir
Voice: Aggressive tone
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 700 gp. Moss agate (4 gp). Azurite (4 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She very much looks the part of a Fletcher. She is bristling with hidden weapons, mostly quarterstaffs and flails. She wears her blonde hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She never swears and excessively uses polite adverbs when speaking. She always tries to repair and not replace. It was this mentality that drove her into the Fletcher business.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved out north to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture.
Ideals: Optimist, Persistence, Gifted. Bonds: Job, Criminal record. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 19 (+4) | 14 (+2) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
Kyle Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a violet costume with the symbols of magic on his torso. He has a small bristly mustache and wavy golden hair. His eyes are green and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Ugly, Insomniac, Insane. Bonds: Military. Occupation: Barrister
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 sp.
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Their contribution stands as a beacon of hope for all adventurers!