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NPC Generator

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Advanced [show]


Hobart Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'3", this man is wearing the road beaten gear of a warrior. His hair, while still mostly red, has prominent grey streaks. His blue eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Hobart would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Layabout and found it very stressful. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants to open a new tavern; and to be a performer again

Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Military, Job, Rich. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Hobart Smoothhands, Male Halfling Cleric 16
Small (3'3") Halfling, Lawful Evil (CR 16)
Armor Class 14
Hit Points 125 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Alexandrite (1600 gp). Rich purple corundum (600 gp). Star ruby (600 gp). Fire opal (600 gp). Aquamarine (1600 gp). Eye agate (10 gp). Blue quartz (10 gp). Black pearl (1600 gp). Bloodstone (50 gp). Lapis lazuli (10 gp). Black pearl (1600 gp). Moss agate (10 gp). Violet garnet (1600 gp).


Social Check DCs


Krusk Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is lengthy. His eyes are likewise gray.

Personality: He has a massive crush on the younger sibling of the Soapmaker who has hired him part-time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and he has a crush on the local apothecary

Ideals: Justice, Fighting. Bonds: Has a crush, Mentor, Rich. Occupation: Soapmaker

Voice: Spits and sputters

Attributes [hide]

Krusk Ashley, Male Half-Orc Monk 2
Medium (6'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)9 (-1) 11 (+0)7 (-2)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bundrigo Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a red tunic with blue highlights, and long yellow pants that bunch up around his shoes. His skin is also unnaturally pale. He wears his red hair up in a very large beehive style do. He has several tiny topaz earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

Bundrigo Goodbarrel, Male Halfling Warrior 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 14 (+2)17 (+3)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. Alexandrite (1000 gp).


Social Check DCs


Harbek Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is bristling with hidden weapons, mostly scimitars and shields. With a patchy auburn beard and wild auburn hair. His eyes are hazel and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: He got into the Shipwright business at a young age. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: He's looking for his big break.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer, Job. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Harbek Rumnaheim, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)14 (+2) 13 (+1)7 (-2)
Skills Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 7000 cp. Chrysoberyl (140 gp).


Social Check DCs


Mary Payton, Female Human [Permalink]

Personal [hide]

Description: This woman wears tattered old clothes, and sports empty pouches on her belt. She wears her red hair up. Her face is covered beneath a completely black helmet.

Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with her god.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and she wants revenge against orcs

Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Mary Payton, Female Human Barbarian 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Nora Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'1" southern woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is short and auburn. She wears round tiny glasses practically rammed into her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nora took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She has since lost track of the people in her past.

Motivation: To prove her worth to the world; and her spouse's relatives view her with great suspicion

Ideals: Entrepeneur. Flaws: Fearful, Impulsive. Bonds: Family, Nature. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Nora Morigak, Female Dwarf Wizard 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 42 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 4000 gp. Sardonyx (40 gp). Sard (40 gp). Black opal (1200 gp). Violet garnet (1100 gp). Malachite (12 gp). Iolite (40 gp). Tiger eye turquoise (12 gp). Blue quartz (12 gp). Rhodochrosite (12 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Krimmon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish brown hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also hits on women, regardless of circumstances.

History: Krimmon hails from a village terrorized by drow. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by drow. Krimmon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He has a crush on the local Butcher; and wants a kiss

Ideals: Athletic. Bonds: Rich, Has a crush, Enemies. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Krimmon Strongbones, Male Halfling Wizard 8
Small (3'2") Halfling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 30 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)8 (-1) 12 (+1)14 (+2)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs

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