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NPC Generator

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Advanced [show]


Raam Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. His eyes are silver and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of eastern immigrants he idolized his father. Raam was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions.

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious. Occupation: Knight

Voice: High pitched, excited

Attributes [hide]

Raam Dischord, Male Tiefling Fighter 14
Medium (6'3") Tiefling, Neutral Evil (CR 14)
Armor Class 10
Hit Points 89 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Arcana +7, Insight +6
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: 1000 pp. Aquamarine (700 gp). Banded agate (5 gp). Fiery yellow corundum (1200 gp). Amethyst (120 gp). Freshwater pearl (5 gp).


Social Check DCs


Melech Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'10". He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a kukri. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful wizard made him what he is. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and he feels kind of lost in life

Ideals: Philantrophist, Logical. Bonds: Poor, Attractive, Mentor. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Melech Strength, Male Tiefling Ranger 8
Medium (5'10") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 5 (-3)15 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1400 gp. Bloodstone (40 gp). Blue quartz (15 gp). 1 Minor magic item.


Social Check DCs


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gomory was born the youngest of three triplets. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Criminal record, Family. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Gomory Nash, Male Human Druid 7
Medium (5'6") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 200 gp. Brown-green garnet (90 gp).


Social Check DCs


Seven Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown coat over a black low-cut shirt, and a deerstalker hat upon her head. She has cinnamon fur. Her eyes are likewise amber.

Personality: She is very quiet and rarely speaks above a whisper. She does not believe in violence as a means to an end. She is a dedicated Assassin but believes her peers are too gung-ho.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and someone believes her a fraud

Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Enemies. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Seven Of Storm, Female Tabaxi Adept 10
Medium (5'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 11 (+0)17 (+3)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 700 gp. Rich purple corundum (400 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He keeps his black hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Reynard hails from a village terrorized by giants. He was an apprentice working in his father's forge. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: He's attracted to the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Criminal record, Religious, Enemies, Job, Has a crush. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Reynard Ofandrus, Male Half-Elf Warlock 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 12 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 5 (-3)9 (-1) 17 (+3)16 (+3)
Skills Insight +6, Stealth +6
Senses Passive Perception 13
Languages Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Rhodochrosite (11 gp). White pearl (60 gp).


Social Check DCs


Don Windsor, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear brown pants and tee shirts. His silver hair is cut jaggedly and amateurishly. His fierce hazel eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To settle down with his crush; and to reunite with his old friends

Ideals: Impeccable. Flaws: Forgetful. Bonds: Religious, Adventurer, Has a crush. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Don Windsor, Male Human Commoner 11
Medium (5'2") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 62 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 9 (-1)14 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 600 gp. Obsidian (16 gp). Coral (140 gp). White opal (900 gp). Alexandrite (800 gp). Jasper (70 gp). Jet (140 gp). Golden pearl (140 gp). Deep blue spinel (800 gp). Onyx (70 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Syllin Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light tan in addition to tight pants. She is physically well-built. She wears a broad hat to hide her balding. She has violet eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mason arts, while her father instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has achieved small success as a Mason.

Motivation: She wants to get laid; and to be a armorer again

Ideals: Optimist, Fighting. Bonds: Job, Rich, Has a crush. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Syllin Iranapha, Female Elf Commoner 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1900 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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