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NPC Generator

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Advanced [show]


Marbas Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair has been sun bleached extensively. He has black eyes and a green hat with a black feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Logical, Fighting. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Marbas Heal, Male Tiefling Fighter 1
Medium (6'8") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. Chrysoprase (30 gp).


Social Check DCs


Reddlepop Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a custom-built plate barding that's adorned with blue lining and desert motifs. She is muscular with a powerful set of arms. Her black hair is cut jaggedly and amateurishly. She has several tiny jet earrings on each ear.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is harsh and unforgiving.

History: When she was but 8 years old her parents immigrated from the south. She has had some formal dancing training, and achieved minor success. She has never given up on her dancing dream.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Reddlepop Gimlen, Female Gnome Aristocrat 6
Small (3'2") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Gnoll
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +4

Possessions: 30 pp.


Social Check DCs


Gunnloda Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a custom-built plate barding that's adorned with brown lining and desert motifs, she is not a threatening figure. Her hair is silver and curly. Her eyes are amber and catlike.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: When she was but 8 years old her parents immigrated from the east. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She left for the east, certain she would find work there.

Motivation: Her relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Family, Adventurer. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Gunnloda Daraln, Female Dwarf Ranger 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 sp. Carnelian (60 gp).


Social Check DCs


Smoking Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: A 6'4" southern woman, she wears professional attire. She keeps her long cinnamon fur kept up in a rat tail. Her face is covered beneath a completely black helmet.

Personality: She has a massive crush on the younger sibling of the Shipwright who has hired her part-time. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a poor family in the city she treasured whatever gifts she got. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants to get laid.

Bonds: Attractive, Has a crush, Religious, Poor. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

Smoking Thundercloud, Female Tabaxi Warrior 3
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Jezebeth Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She prefers to wear black pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. Her silver hair is braided into rings. Her gold eyes are slightly larger than normal.

Personality: She is irascible and easily irritated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and sabotage a competitor

Flaws: Antagonistic. Bonds: Slave, Job, Military, Criminal record. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Jezebeth Nowhere, Female Tiefling Wizard 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 13 (+1)17 (+3)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1400 sp. 1 Chain shirt.


Social Check DCs


Kipper Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He has styled his auburn hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kipper took refuge in the old dungeon and found the beat up bow and armor he uses now. After a long history of fighting, Kipper and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Shy, Antagonistic. Bonds: Nature, Enemies. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Kipper Ironhide, Male Gnome Expert 9
Small (3'8") Gnome, Neutral Good (CR 9)
Armor Class 12
Hit Points 36 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1200 gp. Banded agate (7 gp). Tiger eye turquoise (7 gp). Smoky quartz (40 gp). Lapis lazuli (7 gp). Red garnet (70 gp). Bloodstone (40 gp).


Social Check DCs


Korag Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his silver hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His druidic abilities were realized during a raid on his village. He hasn't been sleeping well lately.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Gifted. Flaws: Insomniac, Secretive, Disease. Bonds: Job. Occupation: Actor

Voice: Stutters

Attributes [hide]

Korag Thackeray, Male Half-Orc Fighter 4
Medium (6'5") Half-Orc, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs

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