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NPC Generator

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Advanced [show]


Urshar Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She wears a grey collared shirt and tan skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has a hunchback. Her moppish silver hair is in a traditional bowl cut. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a small toy that she constantly fidgets with.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Flaws: Ugly, Addict, Antagonistic, Disease. Bonds: Religious. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Urshar Ungart, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)17 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Draconic, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 350 gp. Freshwater pearl (7 gp).


Social Check DCs


Caelynn Netyoive, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman very much looks the part of a Merchant and is in decent physical shape. She has slicked back chestnut hair. She has several tiny aquamarine earrings on each ear.

Personality: She acts crazy and hedonistic. Further she is a bit of a stoner and is frequently out of it.

History: Caelynn was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has built up a small fortune and can afford her own way.

Motivation: To reunite with her absent mother.

Flaws: Hedonist, Addict. Bonds: Job, Rich, Family. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Caelynn Netyoive, Female Elf Wizard 7
Medium (4'10") Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +4, History +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Halfling
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 8000 sp. Moonstone (60 gp). Eye agate (11 gp). Hematite (11 gp).


Social Check DCs


Borun Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His black hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a brothel owner, Borun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Halfling compassion; and meet up once more with his childhood friend

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Borun Whispermouse, Male Halfling Aristocrat 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)13 (+1) 9 (-1)17 (+3)
Skills Deception +6, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Gesrethe Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears suspenders and green workpants. Her shirt is blue, and she wears a heavy green leather apron most of the time. She is physically well-built. Her green crest is singed and shortened. Her fierce red eyes like to dwell on things.

Personality: Abrasive and pushy, she has a hard time making friends. The war was a terrible time for her, and Gesrethe does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Gesrethe and her spouse have recently divorced.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Nature. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Gesrethe Nemmonis, Female Dragonborn Adept 4
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)8 (-1) 12 (+1)17 (+3)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. Rock crystal (50 gp). Red garnet (70 gp). Brown-green garnet (70 gp). Deep blue spinel (300 gp). 1 Minor magic item.


Social Check DCs


Pelt Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He is renowned for his bright brown suits and hats. His fur is orange and curly. This copper eyed southerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To end his boredom; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Secretive, Mundane. Bonds: Poor, Family. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Pelt Of Winter, Male Tabaxi Warrior 10
Medium (5'9") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 64 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)8 (-1) 17 (+3)17 (+3)
Skills Acrobatics +7, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 100 pp. A life-sized copper and silver statuette of a cockatrice. (80 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and topaz bottle stopper cork (700 gp). Jeweled electrum ring (4000 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and black handkerchief worn on his left side, and carries glaives. His golden hair is greasy and uncared for. He has a tattooed face.

Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Extrovert, Optimist. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Robert Kinsley, Male Human Monk 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 9 (-1)7 (-2)
Skills Insight +1, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Hupe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A 3'3" western man, he wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. His moppish blonde hair is in a traditional bowl cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Hupe was born the youngest of three triplets. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and to reunite with his absent mother

Ideals: Impeccable, Optimist. Flaws: Insane. Bonds: Family, Job. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Hupe Brightmoon, Male Halfling Wizard 5
Small (3'3") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)17 (+3) 14 (+2)8 (-1)
Skills History +6, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 10000 cp. Large well-done wool tapestry (600 gp). Finely wrought small gold bracelet (40 gp). Silver comb with moonstones (500 gp). Black velvet mask with numerous citrines (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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