Damaia Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears rags and sports a simple walking cane. She keeps her long red hair kept up in a rat tail. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Damaia will drive conversation. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her arcane abilities were realized during a raid on her village. She got away from her former life and has fallen to alcoholism.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Extrovert, Gifted. Flaws: Addict. Bonds: Poor, Attractive. Occupation: Masseuse
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 22 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Gerald Berkeley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man dresses like a well dressed Spy does. With bright brown hair and a scraggly beard. He wears an eyepatch.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Born to a Engraver, his father struggled to pay the bills. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and expand his business
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
Clerebold Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears many layers of old clothing at all times. He keeps his black hair in a flapper bob. His thin eyebrows rest above his beady blue eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Clerebold hails from a village terrorized by brigands. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Clerebold and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Enemies. Occupation: Butcher
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 7000 cp. Deep blue spinel (400 gp). 4 Holy water.
Gale Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His gray fur is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.
History: He was raised in a mountains tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Nature, Criminal record. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1100 gp.
Vepar Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 6'5" and is renowned for her bright black dresses and hats. Her right leg appears badly burned and disfigured. She has no hair. This red eyed northerner is not easily forgotten.
Personality: She is calm most of the time but flees social interaction. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born at the edge of vast island. Vepar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.
Motivation: To reunite with her old friends; and retire the richest woman in the north
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damakos Dare, Male Tiefling [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is blue and curly. His white eyes peer out from beneath his top green hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the north. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Persistence. Bonds: Rich, Job, Immigrant, Religious. Occupation: Sculptor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 16)
Armor Class 12
Hit Points 103 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Aquan, Draconic
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 300 pp. Hematite (9 gp). Rhodochrosite (9 gp). Rose (40 gp). Alexandrite (500 gp). Lapis lazuli (9 gp). Rhodochrosite (9 gp). Alexandrite (500 gp). Malachite (9 gp). Rhodochrosite (9 gp). Moss agate (9 gp). Peridot (40 gp). Chrysoprase (40 gp). Eye agate (9 gp). Black pearl (500 gp). Star rose quartz (40 gp).
Odorr Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered tan stockings. He carries a battered club and tarnished scythe as well. With a patchy white beard and wild white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: This man loves singing and to teach people singing more than just about anything. Around other people he will do his best to conceal his emotions and appear jolly.
History: He got into the Scribe business at a young age. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Artistic. Flaws: Shy, Racist. Bonds: Job. Occupation: Scribe
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 16)
Armor Class 11
Hit Points 37 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 8000 gp. Malachite (13 gp). Moss agate (13 gp). Aquamarine (1300 gp). Rock crystal (80 gp). Rose (80 gp). Malachite (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!