Raam Delight, Male Tiefling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His eyes are black and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Sold as a small child to a slaver, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Raam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Interpreter for hire.
Motivation: He'd like to take his coworkers down a peg; and to settle down with his crush
Flaws: Emotional. Bonds: Rich, Has a crush, Adventurer, Mentor, Job. Occupation: Interpreter
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Thava Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She usually wears her black robe and has her flail always slung over her shoulder. Her crest is brass and very short. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Thava will drive conversation. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Thava was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been a successful dealer in antiques buying low and selling high.
Motivation: To find somewhere to settle down; and retire the richest woman in the east
Ideals: Extrovert, Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Family. Occupation: Soapmaker
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
Possessions: 190 gp. 1 Disguise kit.
Blossom Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady and is in decent physical shape. Her hair, while still mostly brown, has prominent grey streaks. She has blue eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A powerful brothel owner made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Justice, Optimist. Bonds: Rich, Mentor, Attractive. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp. Brown-green garnet (60 gp).
Elaim Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a brown vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. He keeps his long red hair kept up in a rat tail. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with his god.
History: Born in the west to a Tanner, Elaim learned a great deal about his father's area of expertise. Elaim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Elaim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Ugly. Bonds: Criminal record, Religious, Job, Immigrant. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 600 gp.
Havilar Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a black costume with the symbols of magic on her torso. She keeps her green crest in a pixie cut. She wears crescent spectacles with a black brim.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in the west to a Brewer, Havilar learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. She ran away from her former home and has been making her living as a Brewer for the past few years.
Motivation: Sabotage a competitor.
Ideals: Joker. Bonds: Adventurer, Job. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 gp. Hematite (8 gp). 1 Thunderstones.
Ermina Skelton, Female Human [Permalink]
Personal [hide]
Description: A 5'1" western woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is black and curly. She has several tiny opal earrings on each ear.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Flattery will make her almost putty in your hands.
History: Gifted from a young age, Ermina studied abroad. Her divine abilities were realized during a raid on her village. She now mingles about in high society.
Motivation: She is greedy; and money/treasure
Ideals: Justice, Gifted. Flaws: Selfish. Bonds: Rich. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
Gynk Hampton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing colorful clothing, dressed as a Fortune-teller. Her hair is long and chestnut with streaks of white, and is pulled back with small black clips. Her eyes are likewise amber.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She misses her home and complains about the freezing weather, even in summer.
History: Born in the south her family was never financially stable. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. After a long history of fighting, Gynk and her spouse have recently divorced.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Fortune-teller
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 4 (-3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 140 gp.
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