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NPC Generator

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Advanced [show]


Caramip Ningel, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a simple tan robe with white stripes complete with hood. Her hair is long and auburn with streaks of white, and is pulled back with small tan clips. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. In her 10th year, her parents were killed by a dire rats raid, leaving Caramip alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Caramip and her spouse have recently divorced.

Motivation: Revenge; and her religion dominates her actions

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Caramip Ningel, Female Gnome Ranger 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 10 (+0)11 (+0) 17 (+3)8 (-1)
Skills History +2, Sleight of Hand -1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Caramip Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is dressed in a clean blue cloak covering her clean studded leather. Her chestnut hair is wavy and long. Her eyes are a pleasant amber.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Energy wise she seems alert and responsive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Caramip was born on a far western plains where she grew up under the tutelage of her father, an expert Detective. Recently she has begun working with bootleggers and crooks.

Motivation: To pay off her debts; and a rival would like her out of the picture

Ideals: Philantrophist, Professionalism. Bonds: Immigrant, Criminal record, Debt. Occupation: Detective

Voice: French accent

Attributes [hide]

Caramip Raulnor, Female Gnome Aristocrat 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1200 sp. 1 Half-Plate.


Social Check DCs


Urshar Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses in collared shirts and wears a proper scarf over her head. Her hair is greying and her face has many wrinkles. Her violet eyes are passionate and lively.

Personality: While she acts the brute, she is far gentler than she would appear. She works hard and plays hard.

History: She comes from a rich southern family. She struck it rich when she found rare goods in large quantities. She has set out to sabotage the competition.

Motivation: She wants nothing more than to rejoin the army; and further expansion of business

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Job, Military. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Urshar Thrahak, Female Dwarf Expert 7
Medium (4'2") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 64 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)10 (+0) 12 (+1)9 (-1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3

Possessions: 900 gp.


Social Check DCs


Oriax Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case, and carries kukris. He has styled his purple hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Oriax was born in the west. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist, Optimist, Persistence. Bonds: Adventurer. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Oriax Rise, Male Tiefling Paladin 7
Medium (6'5") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 4 (-3)16 (+3)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1200 gp.


Social Check DCs


Wiggens Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Mundane, Forgetful. Bonds: Attractive, Nature, Mentor. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Wiggens Nucklestamp, Male Gnome Expert 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 19 (+4)12 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Jet (60 gp). Tiger eye turquoise (14 gp). Aquamarine (300 gp). Black pearl (300 gp). 1 Minor magic item.


Social Check DCs


Verna Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has slicked back chestnut hair. Her eyes are a pleasant blue.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is able to make almost anything out of random pieces of junk.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Commoner school at a young age so that she could practice her psionic talents. She now spends her time doing works of charity.

Motivation: She's in love; and she has a crush on the local carpenter

Ideals: Fighting, Gifted, Philantrophist. Bonds: Military, Has a crush. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Verna Whispermouse, Female Halfling Commoner 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Flask In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. His fur, while still mostly gray, has prominent grey streaks. His green eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Gnomish culture. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Flask grew up listening to his mother's many stories. Flask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Racist, Lazy. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Flask In Woods, Male Tabaxi Fighter 4
Medium (6'2") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp. Emerald (600 gp). Black opal (600 gp). Red-brown spinel (130 gp). Chrysoberyl (130 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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