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NPC Generator

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Advanced [show]


Alex Wesley, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man is dressed in a clean grey cloak covering his clean studded leather. His black hair is cut jaggedly and amateurishly. His green eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alex. Recently he has begun working with bootleggers and crooks.

Motivation: Revenge; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic. Flaws: Mundane. Bonds: Criminal record, Religious, Enemies. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Alex Wesley, Male Human Expert 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)17 (+3) 6 (-2)13 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 8
Languages Common, Goblin, Halfling, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 130 gp.


Social Check DCs


Jezean Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a black vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her black boots flare out at the collars. Her silver crest is smooth and relatively long. She has a tattooed face.

Personality: She is fixated on the number 16. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Jezean was born in the west. At a young age she loved to build and create. She has had some formal singing training, and achieved minor success. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc

Ideals: Athletic, Persistence, Artistic. Flaws: Insane, Antagonistic. Occupation: Bowyer

Voice: Smoker's lung

Attributes [hide]

Jezean Qyxpahrgh, Female Dragonborn Warlock 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 13 (+1)7 (-2) 14 (+2)16 (+3)
Skills Acrobatics +6, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp.


Social Check DCs


Halimath Firahel, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant hazel.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: To reunite with his old friends.

Ideals: Optimist, Gifted. Bonds: Adventurer, Rich, Immigrant. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Halimath Firahel, Male Elf Cleric 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Freshwater pearl (10 gp). Pink pearl (40 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ilde Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her skin is fair and her fingers are delicate and long. Her hair is long and brown with streaks of golden, and is pulled back with small grey clips. She tend to wears goggles to shield her eyes.

Personality: Always inclined to offer people food she seems plenty friendly. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Racist. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Ilde Fallack, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Torinn Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His scarlet crest is smooth and relatively long. His gold eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Elven culture. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with lycanthropy at a very young age, Torinn has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.

Motivation: He feels kind of lost in life; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Fighting. Flaws: Racist, Disease, Depressed. Bonds: Criminal record. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Torinn Akambherylliax, Male Dragonborn Ranger 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Hunter Ashton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears grey painted combat armor at almost all times. His hair is long and golden with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Bather

Voice: German accent

Attributes [hide]

Hunter Ashton, Male Human Commoner 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 90 gp. A silver and pearl hairclip (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quelenna Meliamne, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She sports tan clothing, slightly heavier than average wear. Her white hair is lengthy. Her eyes are gray and catlike.

Personality: A deeply religious woman she believes everything happens for a reason. As long as the job gets done she does not care how it got done.

History: A powerful wizard made her what she is. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Quelenna took refuge in the old dungeon and found the beat up whip and armor she uses now. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Athletic, Professionalism. Bonds: Religious, Mentor, Nature. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Quelenna Meliamne, Female Elf Commoner 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 8 (-1)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +7
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +7

Possessions: 100 gp.


Social Check DCs

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