Roge Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a white Stetson hat and white clothes. With bright golden hair and a scraggly beard. His eyes are blue and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A powerful brothel owner made him what he is. His childhood dream was to be a Glassblower, but he was a colossal failure. He has achieved small success as a Actor.
Motivation: Expand his business; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, In love, Mentor, Job. Occupation: Actor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 9)
Armor Class 14
Hit Points 46 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Aquan, Terran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: Just what you see.
Bharash Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a black suit, pastel shirt, and blue tie, and sports empty pouches on his belt. He keeps his scarlet crest in a pixie cut. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Bharash was born in the south. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Fletcher soon after.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Justice, Persistence. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 35 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghaliver Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who has a large red mantle and cape that has been intricately interwoven into his brown robe. His auburn hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to make almost anything out of random pieces of junk.
History: A powerful slaver made him what he is. His family was turned out during the war. He and his family wandered south to less war torn lands. He has taken up work as a Banker and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He feels threatened by others; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Gifted. Flaws: PTSD, Fearful. Bonds: Job, Mentor. Occupation: Banker
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 300 gp.
Gomory Honor, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'5" has a big stupid grin on her face most of the time. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blue hair has been sun bleached extensively. Her black unseeing eyes seem to look past you.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Gifted from a young age, Gomory studied abroad. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Disease, Antagonistic, Insane. Bonds: Attractive. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Amber (160 gp). Pink pearl (160 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item.
Rurik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely brown suit with violet socks and a vest with buckled shoes. His hair is cut close to his head. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Rurik isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Rurik and his spouse have recently divorced.
Motivation: Regain custody of his daughter.
Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +1
Possessions: 30000 cp. Violet garnet (300 gp). Hematite (15 gp). Lapis lazuli (15 gp). Jasper (20 gp).
Salanop Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has slicked back white hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She exudes charisma. She is a tour de force of persuasion. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born at the edge of vast forest. Her first spouse was a Merchant, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent father
Ideals: Athletic, Philantrophist. Bonds: Attractive, Nature, Family. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +6
Possessions: 160 gp. Large well-done wool tapestry (400 gp). 1 Everburning torch.
Aura Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears just a pastel suit, and carries monstrous two handed axes. Her beige fur has been sun bleached extensively. She has several tiny emerald earrings on each ear.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She got into the Sculptor business at a young age. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Job, Adventurer. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 81 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 18 (+4) | 20 (+5) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 220 pp. Alexandrite (600 gp). Coral (120 gp).
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