Rathkran Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a worn and beaten armor. His brass crest has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break.
Ideals: Fighting. Bonds: Attractive, Job, Adventurer. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Silver comb with moonstones (500 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Shifting Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His fur, while still mostly yellow, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a daughter. He struck the Seamstress job and began his own company from there.
Motivation: He seems to be bored by most things; and further expansion of business
Ideals: Opinionated. Flaws: Mundane. Bonds: Immigrant, In love, Job. Occupation: Seamstress
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Gnome, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Blue quartz (16 gp).
Dench Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely black suit with yellow socks and a vest with buckled shoes. His black hair is long and unkept. His blue eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Passionate. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.
Emmeline Coombs, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She sports golden long hair. Her blue eyes are slightly larger than normal.
Personality: While she acts the brute, she is far gentler than she would appear. She is a logical person and will generally grow upset if things defy logic and science.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gypsy cursed her at a young age, leading to her ugly appearance. She's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Ugly, Addict. Bonds: Slave. Occupation: Farmer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
Possessions: 600 gp.
Ethereal In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'11", this woman wears dull pastel sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. Her lavender fur is drawn into a tight pony tail with a dagger scrunchie. Her eyes are hazel and she is always smoking a pipe.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in the north, but her parents moved at a very young age to the west. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Greedy. Bonds: Immigrant, Criminal record. Occupation: Animal Trainer
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 66 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Infernal, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 1000 pp. Star rose quartz (60 gp). Amethyst (40 gp). Obsidian (14 gp). Golden pearl (40 gp). Rock crystal (60 gp). Azurite (14 gp).
Rieta Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a custom-built plate barding that's adorned with black lining and desert motifs and is in decent physical shape. Her hair is short and silver. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: The child of eastern immigrants she idolized her mother. Rieta was born on a far eastern island where she grew up under the tutelage of her mother, an expert Sailor. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels threatened by others
Flaws: Selfish, Fearful, Secretive. Bonds: Immigrant, Slave. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Magnifying glass.
Pikar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He keeps his long red hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Tailor like his mother before him.
Motivation: His religion dominates his actions.
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Tailor
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 600 gp. Fiery yellow corundum (400 gp). Moss agate (15 gp). Brown-green garnet (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!