Roge Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. His silver hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Passionate. Bonds: Poor, Attractive, Immigrant, Criminal record. Occupation: Bookbinder
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 40000 cp. Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (1200 gp).
Nicor Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and brown robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and dark red. His white eyes peer out from beneath his broad green hat.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Brewer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world.
Flaws: Greedy, Impulsive, Disease. Bonds: Attractive. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 15)
Armor Class 11
Hit Points 97 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Aquan, Druidic, Sylvan
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +9
Possessions: 6000 gp. Peridot (70 gp). Rose (70 gp). Rich purple corundum (500 gp). Rich purple corundum (500 gp). Alexandrite (1100 gp). Bloodstone (70 gp). Black pearl (1100 gp). Onyx (70 gp). Blue quartz (14 gp). Red-brown spinel (80 gp). Moonstone (70 gp). Malachite (14 gp). Chrysoprase (70 gp). Black opal (500 gp). Sard (70 gp).
Nutae Liadon, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'2" and is dressed in an above average manner. His left hand appears badly burned and disfigured. His hair is brown and curly. His blue eyes lackadaisically let the world flow into them.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also has developed a complete distrust of the Farmer profession.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Merchant for hire.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
Possessions: 280 gp. Fire opal pendant on a fine gold chain (500 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
Quarion Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'11". He wears just a violet suit. His auburn hair has been sun bleached extensively. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Laborer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist, Extrovert. Flaws: Ugly, Insane, Disease. Occupation: Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 2000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).
Halimath Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and tends to wear a large yellow jacket. He has shaved his head bald. His skin is flawless and his amber eyes scan people very quickly.
Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He is obsessed with finding treasure.
History: A powerful slaver made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural elven artifacts is his passion
Flaws: Greedy. Bonds: Attractive, Has a crush, Adventurer, Mentor, Religious. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Beiro Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fancy tan suit. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Beiro was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Beiro was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Beiro decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Optimist. Bonds: Attractive, Job, Poor, Criminal record. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Deep blue spinel (400 gp). Emerald (700 gp).
Windy In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a pastel Stetson hat and pastel clothes. Her black fur has been sun bleached extensively. She wears a mask on her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a font of random trivia from the lore and stories she has discovered
History: Born in the west to a Barkeep, Windy learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. During her travels, Windy and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Windy discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Windy fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has passion for adventuring and risk; and she has a rivalry with the church that dominates her actions
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Adventurer, Religious. Occupation: Barkeep
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 250 gp.
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