Trynnicus Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a spear. He keeps his long scarlet crest kept up in a rat tail. His red unseeing eyes seem to look past you.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He uses divination through singing.
History: Sold as a small child to a necromancer, Trynnicus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Halfling people; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Disease, Racist. Bonds: Attractive, Mentor. Occupation: Dilettante
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Celestial
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamuz Creed, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a perfectly clean shirt and pair of pants. He wears his dark red hair down. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also is a firm believer in the manly ideal.
History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Shy, Impulsive. Bonds: Attractive, Nature. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 72 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +9
Possessions: 5000 gp. Iolite (60 gp). Blue quartz (13 gp). Carnelian (60 gp).
Ûkrom Norton, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy blonde hair. His ears are large.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to settle down with his crush
Ideals: Artistic. Flaws: Ugly, Insane, Shy. Bonds: Poor. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 200 gp. Old masterpiece painting (1200 gp). Gold and topaz bottle stopper cork (800 gp).
Ar-Pratu Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a white collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a golden handlebar mustache and slicked back golden hair. His green eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has all his life been fascinated with dancing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ar-Pratu took refuge in the large cave and found the beat up bow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic. Bonds: Guardian, Rich, Nature, Criminal record. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 12
Hit Points 107 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
Possessions: 600 pp.
Suhnae Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His black hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes peer out from beneath his top yellow hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Suhnae is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Ideals: Justice. Bonds: Attractive, Rich, Enemies, Religious. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
Possessions: 20000 cp. 1 Minor magic item.
Ghash Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. He has a dull look in his violet eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He plays an instrument quite well.
History: He served in the navy to pay for his family's outstanding loans. Ghash liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Disease. Bonds: Military, Nature, Criminal record. Occupation: Dilettante
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Elama Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. Sporting a blonde mohawk this woman's hair draws a lot of attention. She has gray eyes and a violet hat with a white feather.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Energy wise she seems alert and responsive.
History: She was born at the edge of vast mountains. Over the years she perfected her riding and shooting skills. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She's attracted to the PC; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Professionalism. Bonds: Nature, Criminal record, Has a crush. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 8)
Armor Class 12
Hit Points 27 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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