Ogg Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is renowned for his bright white suits and hats. His golden hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the north his family was never financially stable. After coming to the age of reason, Ogg took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Beggar job and began his own company from there.
Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Religious, Poor. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 12)
Armor Class 11
Hit Points 21 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Jeweled gold crown (6000 gp). Gold and topaz bottle stopper cork (300 gp). A small bag of saffron. (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Gold music box (4000 gp). Silver comb with moonstones (100 gp).
Prosperine Music, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who is wearing a long, black cloak, she is not a threatening figure. Her red hair is smooth and relatively long. She wears an eyepatch.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in the south her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is content; and to find somewhere to settle down
Ideals: Philantrophist, Justice. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. Black star sapphire (1000 gp).
Aura In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His fur is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of eastern immigrants he idolized his father. Aura was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Detective. He hasn't been sleeping well lately.
Motivation: He is terrified, and will act out of fear.
Flaws: Insomniac, Shy, Fearful. Bonds: Attractive, Immigrant. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 200 pp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp).
Left-Handed Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear brown tank tops with grey pants. His brown fur is lengthy and is close to two feet long. He has gleaming, smiling copper eyes.
Personality: A skeptical and narcissistic man, Left-Handed's first love is himself. His second love is also himself. He is obsessed with his god.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: Dragonborn compassion; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Religious, Adventurer. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 9)
Armor Class 10
Hit Points 37 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1500 gp. Amber (40 gp). Smoky quartz (70 gp). Red-brown spinel (40 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item.
Ahrim Sage, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His red unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a very good compulsive liar and kleptomaniac.
History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Impeccable. Flaws: Disease. Bonds: Poor, Attractive, Criminal record. Occupation: Stableman
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple +5
Possessions: 180 pp. Black star sapphire (600 gp). Deep blue spinel (200 gp). Coral (150 gp). Rich purple corundum (600 gp). 1 Minor magic item.
Flame Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has a moderate pudge and is not very fit. His orange fur, when down, is lengthy. His fierce blue eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a wizard, Flame was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He now travels the world, in search of power and loot.
Motivation: A deep hatred of illithids; and someone believes him a fraud
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Mentor, Enemies. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 9
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1000 gp. Banded agate (14 gp). Chrysoprase (80 gp). Rhodochrosite (14 gp). 1 Minor magic item.
Beiro Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: A 4'9" southern man, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He wears his golden hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He plays an instrument quite well.
History: He was born to a criminal king-pin and mafia family Through the years after Beiro was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Beiro's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Scribe
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 50 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Auran, Druidic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1100 gp.
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