Purson Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He is portly but not overly obese. He sports a flattop hair cut. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Purson lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, Family, Adventurer, Religious. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 14)
Armor Class 13
Hit Points -4 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 3 (-4) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1 Medium magic item.
Pearl Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is braided into rings. Her eyes, though not visible through her cowl, are brown.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She also has developed a complete distrust of the Mayor profession.
History: The child of southern immigrants she idolized her father. She worked as a nervous Sellsword and found it very stressful. She has achieved small success as a Sellsword.
Motivation: Balancing her hectic life and new Sellsword responsibilities is difficult; and she is unsatisfied with her job
Ideals: Fighting, Athletic. Bonds: Attractive, Family, Job, Immigrant. Occupation: Sellsword
Voice: High pitched, excited
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Elven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.
Damien Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long white beard, and similarly colored long hair. His gray unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.
Motivation: He's repulsed by the PC; and to reunite with his absent mother
Ideals: Passionate. Flaws: Disease, Antagonistic. Bonds: Attractive, Family. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 48 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Elven, Druidic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 300 pp. Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Matilda Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears just a yellow suit. Her hair is black and curly. She has a dull look in her blue eyes.
Personality: She is calm most of the time but flees social interaction. She is frequently practicing swordplay.
History: She was born several months after her father was called into army service. A gifted student she started as a Junk Dealer, but she got bored and became a Body Guard. She moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and she'd like to take her coworkers down a peg
Flaws: Shy, Mundane. Bonds: Military, Job, Immigrant. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 700 gp. Aquamarine (1600 gp). Jet (90 gp). Jade (90 gp).
Ahlyssa Churchill, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears just a brown suit. Her red hair is kept up in a ponytail inside a small hat. She has a tattooed face.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful necromancer made her what she is. Her father was a mechanic, and taught her how to fix just about anything. She has taken up work as a Barkeep and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She is currently in port desperately looking for someone to get her out; and she has a rivalry with the church that dominates her actions
Ideals: Joker, Persistence. Bonds: Poor, Attractive, Mentor. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Auran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 1100 gp. 1 Minor magic item.
Gorga Gladstone, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries a battered ceremonial dagger and tarnished greatsword as well. Her black hair is cut jaggedly and amateurishly. She tend to wears goggles to shield her eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Gorga was raised in a hard working conservative environment. Her childhood dream was to be a Marshal, but she was a colossal failure. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 6)
Armor Class 9
Hit Points 17 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 8 (-1) | 11 (+0) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Elven, Dwarven
Attacks Melee +8 / 2d6+5, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pallabar Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is white and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Mayor and was forced into it by his family; and to unite with his brother
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Goblin, Gnoll, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!