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NPC Generator

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Advanced [show]


Thorpe TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this western man wears light armors faded through time and improper care. He has styled his white hair well, parting it to the left. His blue eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.

History: Thorpe hails from a village terrorized by illithids. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Athletic. Flaws: Impulsive. Bonds: Religious, Enemies. Occupation: Servant

Voice: Mumbles to self between sentences

Attributes [hide]

Thorpe TellPenny, Male Halfling Adept 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 7 (-2)9 (-1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grai Carlyle, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with wide-brimmed hat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her blonde hair is wavy and long. Her fierce green eyes like to dwell on things.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She invites people to come help in her community garden.

History: Born to a Spice Merchant, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Grai Carlyle, Female Half-Orc Rogue 3
Medium (5'2") Half-Orc, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 16 (+3)12 (+1) 5 (-3)5 (-3)
Skills History +3, Medicine -1
Senses Passive Perception 7
Languages Common, Orc, Ignan
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Two Llamas Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. She wears a feathered hat to hide her balding. She has copper eyes and a brown hat with a green feather.

Personality: She is almost excessively polite to everyone, even when angry. She believes the world needs to unite to get rid of gnolls once and for all.

History: Two Llamas was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Two Llamas has worked very hard to control her curse. She has drifted from career to career and currently works as a Bather.

Motivation: She would like to get married and retire; and wants a kiss

Flaws: Shy, Disease. Bonds: Enemies, Job, Has a crush. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Two Llamas Prim Posies, Female Tabaxi Warlock 2
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 330 gp. 1 Breastplate.


Social Check DCs


Ranala Offund, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears bulky blue painted plate armor. Her hair is white and curly. Her violet eyes peer out from beneath her broad blue hat.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Poor, Family. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Ranala Offund, Female Gnome Aristocrat 8
Small (3'1") Gnome, Lawful Good (CR 8)
Armor Class 12
Hit Points 37 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 10 (+0)15 (+2) 15 (+2)18 (+4)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1500 gp. Gold music box (3000 gp). Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His hair is long and red with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Rangrim grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family.

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Rangrim Balderk, Male Dwarf Commoner 7
Medium (4'5") Dwarf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 42 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 13 (+1)6 (-2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Altho Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a feathered hat to cover his moderate length blonde hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Deep Scion in disguise. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Flaws: Addict. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Altho Hilltopple, Male Halfling Monk 10
Small (2'10") Halfling, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 77 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 110 pp.


Social Check DCs


Kyle Rayden, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is an epitome of beauty. He has a long chestnut beard with little hanging trinkets. His eyes are brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Rich, Mentor. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Kyle Rayden, Male Human Barbarian 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)16 (+3) 6 (-2)16 (+3)
Skills Investigation +5, Perception +0
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 130 gp.


Social Check DCs

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